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#madewithgodot

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¡Última sesión de "Todogodot: Escuela de Godot" de 2025 a las 17:30!

Hoy trataremos un tema que puede resultar exótico:

Creación de Plugins

Además, a las 18:00 revelaremos el tema de la gamejam de esta temporada.

¡Venid al directo y participad!

Para ver em directo:

twitch.tv/rafalagoon

Y aquí podéis acceder a registraros a la gamejam:

itch.io/jam/escuela-de-godot-2

¡No os lo perdáis!

Update: The project will be adopted 🥳. Thanks a lot for boosting!

My small project #GodotTPD, an #http server written in GDScript needs maintainers.

The project started when I was writing the code for my Twitch stream-App, but I currently don't have the time or resources to maintain it properly.

If you could maintain or even adopt it, I'd be happy to transfer. Thanks. ❤️

github.com/deep-entertainment/

A routable HTTP server for Godot. Contribute to deep-entertainment/godottpd development by creating an account on GitHub.
GitHubGitHub - deep-entertainment/godottpd: A routable HTTP server for GodotA routable HTTP server for Godot. Contribute to deep-entertainment/godottpd development by creating an account on GitHub.

Como desarrolladores indie, nuestro mayor muro suele ser el marketing. La IA, más que un enemigo, es una herramienta que nos da acceso a resultados que antes eran imposibles sin presupuesto.

En mi nuevo vídeo, os doy una clase magistral completa sobre cómo crear tráilers de videojuegos desde cero usando IA, cubriendo la estructura narrativa, y los principios de edición.

Vídeo completo aquí 👉 youtu.be/QYhM5RQJB0Y

A new version of GOAT (1.1.3) is now available in the Asset Lib 🎉

godotengine.org/asset-library/

Changelog:
* inventory items are now loaded at the beginning of the game
* the full structure of GOAT's configuration directory is no longer required (missing folders will be treated as empty resources)
* bugfix: double-click on .dialogue files correctly opens the embedded Dialogue Manager

Release link:
github.com/miskatonicstudio/go