#inform : without regular form
- French: informe
- German: informiert
- Portuguese: informar
- Spanish: informar
------------
Fill in missing translations @ https://wordofthehour.org/r/translations
#inform : without regular form
- French: informe
- German: informiert
- Portuguese: informar
- Spanish: informar
------------
Fill in missing translations @ https://wordofthehour.org/r/translations
Another wet weekend, another #Vezza release! I was asked to adapt my #Infocom interpreter to another platform - this time the #SinclarQL. An interesting request as it uses a #Motorola 68008 CPU, however, it does have the ability to emulate a #z80 on #CP/M. I was given some pointers on which versions worked to some extent, along with some documentation. Fast forward a few days and I had adapted one of the VT52 versions crossed with other features, and now #Sinclair QL users can enjoy in CP/M mode their #Inform #ZMachine adventures. Yes, there's a native terp as well, however, this was only a few days worth of massaging to get it to work on the SUCCESS CP/M Emulator - the proof is in the screen shots. You can download the executable here https://gitlab.com/sijnstra1/vezza/ #retrocomputing #retrogaming
Playing "Lock and Key"!
Dungeon was a fail: Guards were eaten by the Lion in A2 and the prisoner escaped!
AI at work: Real intelligence behind container moves http://dlvr.it/TK97L2 #AI #artificialintelligence #INFORM #IntermodalTerminals
Inform 7 source code for my IFComp game "Bad Beer" is now freely available in the IFArchive. It is also linked from Bad Beer's IFDB game web page. April 1 is Source Code Amnesty Day for interactive fiction games. More info about my release in my intfiction forum post https://intfiction.org/t/source-code-amnesty-day-2025/74279/19 #Inform #interactiveFiction #game #coding #GameDev #IndieGames #sourceCode #IFComp
Reminded of April 1 Source Code Amnesty Day for interactive fiction games, I've just uploaded Inform source code for my IFComp 2024 entry Bad Beer. Source uploaded to IFArchive, and will take some days to process. Maybe ready by April 1st or soon after? Fab initiative. https://www.ifwiki.org/Source_Code_Amnesty_Day #IFComp #interactiveFiction #coding #sourceCode #Inform #GameDev #IndieGame
@niptoronto: Watch the full episode on YouTube or you can also listen on all major podcast platforms. YouTube Link: https://t.co/52HKH4KZTo
@niptoronto: Our second episode is on its way! What do you think it’s about?
#thepostpodcast #tpp #community #inform #connect #inspire #niptoronto https://t.co/wrswsCPswi
Good bit of middle of the night #Inform 7/10 #interactiveFiction #coding, researching the "Hybrid Choices" extension, which will let me switch to CYOA choice format for a few key dialogue moments in my parser text adventure game. Looks like it should be perfect for my needs. https://github.com/i7/extensions/blob/10.1/AW%20Freyr/Hybrid%20Choices-v7.i7x #GameDev #IndieGame #TextAdventure
Possibly my favourite thing about writing these Bubble Gumshoe text adventures is coming up with the confectionery-based characters and little jokes about them.
#ScreenshotSaturday #gamedev #inform #inform7 #InteractiveFiction #BubbleGumshoe #WhoWhackedJimmyPiñata
One of the things I'm hoping to do with my latest Bubble Gumshoe mystery is to expand Sugar City and unite the environments from the previous games. Who Whacked Jimmy Piñata? will feature the crime scenes from both Who Shot Gum E. Bear? and Who Iced Mayor McFreeze? Also, as with those previous instalments, you'll be able to taste and smell way more of the setting than is probably sensible.
#ScreenshotSaturday #InteractiveFiction #Inform #IFComp #BubbleGumshoe #WhoWhackedJimmyPiñata
Not exactly a New Year's Resolution because I started at the tail end of 2024 and I'm definitely not going to keep it going all year, but I'm currently setting aside every Saturday to work on my IFComp entry for 2025: "Who Whacked Jimmy Piñata?"
#NewYearsResolution #IFComp #Inform #WhoWhackedJimmyPiñata
#inform : without regular form
- French: informe
- German: informiert
- Portuguese: informar
- Spanish: informar
------------
Fill in missing translations @ https://wordofthehour.org/r/translations
And several minutes later after updating my #Twine version I've made a good start. The Twine plot/puzzle diagram for just part of my new parser #interactiveFiction #game is already vastly more complex than the example in the picture above. I've lots more to figure out before I can start #coding it properly in #Inform 7/10.
Firing up #Twine to figure out a plot/geography puzzle/state transition diagram for my current #interactiveFiction parser #game. I don't usually do this but since this portion of my game will require #coding a lot of mini scenes and timed actions in #Inform 7/10 I want to design first. Sort of like in pic (not this game). #GameDev #IndieGame #GameDesign
@niptoronto: Welcome to the Neighbourhood! Something’s
coming up. Stay tuned!
#community #toronto #inform #thepost #podcast https://t.co/nx5ysQ6wb8
@brembs #Wisconsin was rich in #German nomenclature right up until everyone associated the #dialect with #krauts (those #nazis over there)
Then everyone said: Nope, I'm #Polish just to avoid being kicked in the teeth.
If you're ever in #Milwaukee schedule a visit to #read the #past to #inform your #future
Downnorthwest is a direction. Understand "dnw" as downnorthwest. Downnorthwest has opposite upsoutheast.
Back to #interactiveFiction #game #coding, in #Inform, an almost magical natural language / declarative / object oriented #programming language for traditional parser interactive fiction games. I'm in early stages of my next game, but getting stuck in. Luckily for flighty me I have 7 main sections of game that I can work on independently. So can flit about as much as want to, depending on which bit(s) I feel inspired to work on at a time. #GameDev #IndieGame #IndieGames #TextGame #TextAdventure