Nowadays when I talk to people who play games they often have no issue with the "standard" endless in-game purchases (with real money) for items or whatever IF they can also get it for free in the game
And I understand, for their gameplay it maybe doesn't matter but I am truly amazed by how normal it has become that every single game is filled with purchases left and right
Some games feel like cryptocurrency, they only exist to make more and more money regardless of anything else
C'moooooon!
Somewhat unrelated.
Things that bug me, A LOT, in games: unbalanced economy.
Daily needed, consumable object/item: 1 money. SupahDupahPowahWahWah item you NEEED but use maybe once or twice: 100 moneys. Nice meal at tavern/spaceport/safe area: 15 moneys.
WTF.
@faraiwe Yup..
And i totally get that balancing is SUPER HARD but it only gets harder and harder when "real money" is involved directly
@stux yeah, the whole IRL money involved in games only made things worse.
Much, much worse.
I get "flavor" DLCs, etc, but if you sell the means to move faster/better through the game, it becomes a shitty experience for players.