Nowadays when I talk to people who play games they often have no issue with the "standard" endless in-game purchases (with real money) for items or whatever IF they can also get it for free in the game
And I understand, for their gameplay it maybe doesn't matter but I am truly amazed by how normal it has become that every single game is filled with purchases left and right
Some games feel like cryptocurrency, they only exist to make more and more money regardless of anything else
C'moooooon!
The problem with these endless purchases is the so called "whales"
Over 98% of the players will never spend a dime but the other 2% are paying for the rest of the playerbase.. the addicted ones
Being addicted to such games does not only eat up your literal life time but also has bottomless spending pits designed to get as much out of the player as possible
This is becoming a real issue that seems to go rather unnoticed
Somewhat unrelated.
Things that bug me, A LOT, in games: unbalanced economy.
Daily needed, consumable object/item: 1 money. SupahDupahPowahWahWah item you NEEED but use maybe once or twice: 100 moneys. Nice meal at tavern/spaceport/safe area: 15 moneys.
WTF.
@faraiwe Yup..
And i totally get that balancing is SUPER HARD but it only gets harder and harder when "real money" is involved directly
@stux yeah, the whole IRL money involved in games only made things worse.
Much, much worse.
I get "flavor" DLCs, etc, but if you sell the means to move faster/better through the game, it becomes a shitty experience for players.
@stux I like to find obscure games where I can pay 10 euros one time and then just play offline. But I'm not most people and I agree with you what I see in the app store is worrying
@DrVeronikaCH That!
I used to pay WoW 12 bucks month in the past and that was just wonderful
Until Blizzard fell apart ofc..
@stux never played this, I'm a weird creature where "I grew up with computers from an early age" and studied computer science but none of my classmates told me about classic games or DnD for example
@stux I think the issue is more complex than that. Developers end up in this position because of a lack of paying customers in general.
And every F2P game forum will have F2P players joyously proclaiming their status as non-paying customers while complaining about some new change that doesn't benefit them.
I think most devs would rather have lots of small dollar paying customers rather than just a bunch of whales. But those medium dollar customers aren't common... /1
@stux and this model is surprisingly common in software.
Personal Gmail is F2P. I pay for mine, but I'm easily part of the 2%.
Facebook, Twitter and most Social networks have the same model.
Even Mastodon likely has a similar split.
All of the FOSS projects I support are like this too.
The expectations gap between payers and developers are just so big that there's no other way to keep the Software going without the whales. //
PS: there's obviously an addiction component to the biggest whales. I get that.
But the line isn't always that obvious. USD $20/month for WoW would sound like an addiction to much of the world.
I know it's not for everyone, and had a pretty rough start, but when it comes down to it,, the only time I've spent money on No Man's Sky was when I purchased the game for dew platforms or to get it digitally so that I wouldn't have to have a DVD stuck in the PS4. There was a couple of different purchase levels available, with some unique starships at the time, but other than that, I'm not aware of any 'buy this surprise pack for $1, or that for $10. Not perfect, but not really pay2play.