Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players, Volume 06
(2006) Miles, Chris and Louis, Sushil J
ISBN: 1424404649
#my_bibtex #RTS #a_star #algorithm #games #genetic_algorithm #influence_maps #path_finding
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players, Volume 06
(2006) Miles, Chris and Louis, Sushil J
ISBN: 1424404649
#my_bibtex #RTS #a_star #algorithm #games #genetic_algorithm #influence_maps #path_finding
Vehicles Experiments in Synthetic Psychology
(1984) : Braitenberg, Valentino
isbn: 0-262-52112-2
#ai #psychology #science_fiction #cybernetics #robotics #synthetic_psychology #path_finding #my_bibtex
Influence points for tactical information in navigation meshes
(2009) : Heckel, Frederick W. P. and Youngblood, G. Michael and Hale, D. Hunter
DOI: https://doi.org/10.1145/1536513.1536535
#ai #algorithm #influence_points #nav_mesh #path_finding #tact
#my_bibtex
Vehicles Experiments in Synthetic Psychology
(1984) : Valentino Braitenberg
isbn: 0-262-52112-2
#ai #cybernetics #path_finding #psychology #robotics #science_fiction #synthetic_psychology
#my_bibtex
Multi-Unit Planning with HTN and A*
(2009) : Sterren, William Van Der
url: http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Multi-Unit+Planning+with+HTN+and+A+*#0
#HTN #a_star #ai #games #multi_unit #path_finding #tactics
#my_bibtex
Adversarial Navigation Mesh Alteration
(2010) : Hale, D Hunter and Youngblood, G Michael
isbn: 9781577354789
#ANMA #CTF #adversarial #algorithm #capture_the_flag #games #navmesh #path_finding
#my_bibtex