#b3d #geometrynodes #mastoart #procedural #islandlife
A creative exercise with Blender : the goal is to paint the contours of a map in the simplest, most childlike way possible, and let the machine do the rest.
#b3d #geometrynodes #mastoart #procedural #islandlife
A creative exercise with Blender : the goal is to paint the contours of a map in the simplest, most childlike way possible, and let the machine do the rest.
Last night's stream ended up being a #b3d #geometrynodes rabbit hole, with this as a final result. Check it out if you wanna see how I got there: https://www.youtube.com/live/7FdfSKOkzXg
New video out today. This one is part 2 of my lamp rigging tutorial. In this one I build #geometrynodes based springs to place on the arms and then connect them to the rig to make them stretch perfectly.
I made this to test out a Geometry Nodes neon sign thing I made and now I kind of wish this neon sign existed IRL.
pneb-0x03
Every once in a while I get to play with #Blender #b3d on a weekend. These are my favorite days! Here is the result of messing around with a #pointcloud #scan of a historic saw mill in my home town, then messing with things in #GeometryNodes
loop_127 - Free Download: https://mantissa.xyz/vjloops
loop_126 - Free Download: https://mantissa.xyz/vjloops
loop_125 - Free download: https://mantissa.xyz/vjloops
loop_124 - Free download: mantissa.xyz/vjloops
Made some improvements to Rivets Node.
Choose a collection, and Node will place lines of rivets according to topology.
Can control Inset, Spacing, and Scale.
Rivets will rotate to match face Normals.
Added Node Group to Asst Browser. Think it's a bit muddled tho...
If any #blender #geometrynodes geniuses can help me out that'd be great.
I'm trying to join nearby rings of geometry together, in the nodes there I want the extruded walls to join together with the nearest ring that has no floor marked.
The missing link is how to either input the height attribute of the extrusion node here to fit with the distance to the nearest floor vertex,
Or how to merge each extruded top vertex with the floor vertex right above it.
I can't figure out how to do either.
Sunset Point
New versions of blender 3.1.2 came with Powerful "Geometry Nodes" Upgrades.
So I created the Grass Mixing Tool with GeoNodes and tested with My Grass and it worked pretty well.
I can do it with particles undoubtedly but GeometryNodes are just epic. Math loves Logic
Check on Artstation: https://www.artstation.com/artwork/5Bo13w
Its 2025 and we still don't have a way to manipulate the seed point density in #Blender's voronoi texture.
I found a rather inefficient but functional workaround with #GeometryNodes: distribute points on a surface (the density is a field you can manipulate), and then use Geometry Proximity on a sufficiently high-resolution mesh to get the voronoi effect. Blurring the distance attribute then allows you to get the "distance to edge" effect.
Probably easier to write an OSL shader for this...
Bevel, inset and dissolve edges made with geometry nodes. Blend file is free on itch for anybody who is interested.
https://dogwasp.itch.io/simple-bevel
Once again thinking of procedural characters and hand drawn elements.