After two months of search for some errors in the linear approximation implementation, I *FINALLY* found that one typo, which caused bad images at deep zoom levels.
It's sooo much better now.
After two months of search for some errors in the linear approximation implementation, I *FINALLY* found that one typo, which caused bad images at deep zoom levels.
It's sooo much better now.
Fixing ugly palette widget in OpenMSX. #openMSX #msx #debugging #widget #dearImgui
Quick post about properly supporting display scales with ImGUI
For most folks this isn't a concern I think.
I released v2.1.0 of my #research oriented #HighDynamicRange image viewer HDRView yesterday. Worked on lots of changes and improvements over the holiday break. Get the deets and binary downloads at the link below.
#hdr, #graphics, #rendering, #openexr, #cgi, #webgl, #macos, #dearimgui,
Oh, I didn’t realize @ocornut was on the Fediverse! #dearimgui
Finished chapter 2.4 of https://vkguide.dev and integrated #DearImGui into my Vulkan project :D
Considering starting my next C++ game engine using modules to replace #include. Maybe a bad idea but hey we'll find out!
What's some other cool tech worth checking out? atm the plan is:
- #cpp23 or 26, whichever #NixOS supports
- #CMake, though I am curious to learn about other build systems
- #SDL 3.0, and its new SDL_GPU api (I know nothing about it but it looks awesome)
- #dearimgui (docking) to build the interface
Using tags so I hopefully reach the right people :)
#customengine #linux
@juulcat The mid-grey UI themes were made setting our Dear ImGui 'grey' themes window background to ~0.5f (sRGB 0.5f is intended to be perceptual mid grey *cough*), then converting all the other style colours to HSV, and setting Vnew = (Vold_windowbg - Vold) * 0.5f + 0.5f and clamping 0 to 1.
To get an overall grey we found that for styles with light text setting the window background to 0.45f, and 0.55f for styles with dark text worked best (so overall UI averages towards 0.5f).
I am currently in the process of developing a kind of graphics software. This currently supports the import of shared libraries.
When loading such a library, the variables are automatically loaded into the main program, which can then be changed at runtime. This simple “plugin” draws a circle with editable diameter and colors at the current mouse position.
#cpp #software #pixels #graphics #images #dearimgui #colors
Our voxel editor can now sort and filter Materials. This will be useful for worlds with over a thousand named materials like imported Minecraft maps with biomes.
> Download #Avoyd beta https://www.enkisoftware.com/products
Improved the Avoyd Voxel Editor file dialogue filter with support for wildcard and table sort spec.
For this #screenshotsaturday, I made some progress on the undo-redo in the meat of Fire Exit's level editor.
For this #screenshotsaturday, I've been reworking the level editor for Fire Exit, and got some undo-redo working: