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#PhoenixPoint

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With the end of April approaching I have committed and achieved the goal set for the month.

Last Review for April:

Phoenix Point, a game by Snapshot Games, is a strategy game simulation with tactical ground combat where the last remnants of humanity must attempt to overcome the threat of an outbreak that evolves into the Apocalypse.

gamingmentalblog.blogspot.com/

gamingmentalblog.blogspot.comPheonix Point - From the Ashes to contain the Terrors of the DepthsPheonix Point Review

Phoenix Point, a game about a deadly mutating virus keeping the world in its grip, released in 2019, got a lot of things right ...

I'm kinda scared what else reality was taking notes on from the game.

Fun fact, you get to kill an eccentric ex-billionaire, trying to be a pirate warlord, called Abdon Tusk, in the game. He is not a challenge. At least there is some joy in the post-apocalyptic wasteland of Phoenix Point earth.

#gaming #phoenixpoint

#PhoenixPoint really misses the mark with the factions element of the game. All the factions suck, so I never side with anyone which ends up with everyone hating me. It’s like, bro, I’m too busy trying to save the world from mutant zombie monsters from the sea. Can we just put our dumb feelings aside?

I got annoyed with the experience and stopped playing. Ya’ll don’t deserve to be saved.

I’ll just play #XCOM again.

I've just started playing Phoenix Point on my steam deck, and this immediately feels way more like the original xcom than did last decade's Firaxis remake. The original xcom game had a big influence on me and the creepy midi soundtrack used to give young me the chills, while the xcom remake's soundtrack was disappointingly bombastic military music.

So far I'm enjoying Phoenix Point, the one gripe is that some text is small on steam deck's 1280 x 800 screen.

Continued thread

i am playing Chaos Gate because three years later #PhoenixPoint still doesn't fucking work properly with gamepads and i got mad at it before re-finishing the tutorial. i am in awe of how much effort they must have put in to make the input system work this badly. who uses a stick-driven virtual mouse cursor in 2019, much less 2022? who was responsible for assigning things that should be analog to digital buttons and vice versa? why does it get stuck repeating certain inputs for no reason? why didn't they just steal the exact control scheme from perfectly functional best-seller XCOM: Enemy Unknown, or Fire Emblem: Three Spouses, or one of the half-dozen other tactical turn-based games that was released since the genre rose again, well, like a phoenix? these and other questions are no longer my problem