Kita McKellar-Zárate 🇲🇽<p>This reminds me of Thimbleweed Park. Designing adventure games well is REALLY hard + this one is very well-designed so far, though it's not difficult. How it uses 2D + 3D, not to mention camera work, is worth looking at for future adventure games. I love <a href="https://peoplemaking.games/tags/ReturnToMonkeyIsland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ReturnToMonkeyIsland</span></a> + this is managing to outshine it at times while years older. I was studying one of the early environments to figure out how they managed to create such good looking "2D" backgrounds w/ changing perspective as you walk through them. I think it looks better than <a href="https://peoplemaking.games/tags/BrokenAge" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BrokenAge</span></a> in motion.</p><p>They used billboards + then rotated some toward the horizon + built 3D pieces out of flat ones, with other elements being only flat. They built environments out of tiles + reused art assets, but it looks great. I do like Return's background art more. I think backgrounds that are like Return plus the 2D + 3D mix here can be done, still made up of less recurring parts but cleverly used unique billboards.</p><p><a href="https://peoplemaking.games/tags/JennyLeClue" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JennyLeClue</span></a> <br><a href="https://peoplemaking.games/tags/AdventureGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AdventureGame</span></a></p>