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#brokenage

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I am nuclear right now after finishing **Broken Age (2014 Xbox)** 😠🍄☁. Convoluted, overambitious and tedious, add this to the pile why old adventure games died. In this genre, it is not about the difficulty but telling a story and mechanics that enhance the setting. Most of all it is lacking a third act making this an unfinished tragedy although that itself may be a mercy. IDK, perhaps the celebrity voices were too much?

Trailer: youtu.be/BWM4R5JsakE

This reminds me of Thimbleweed Park. Designing adventure games well is REALLY hard + this one is very well-designed so far, though it's not difficult. How it uses 2D + 3D, not to mention camera work, is worth looking at for future adventure games. I love #ReturnToMonkeyIsland + this is managing to outshine it at times while years older. I was studying one of the early environments to figure out how they managed to create such good looking "2D" backgrounds w/ changing perspective as you walk through them. I think it looks better than #BrokenAge in motion.

They used billboards + then rotated some toward the horizon + built 3D pieces out of flat ones, with other elements being only flat. They built environments out of tiles + reused art assets, but it looks great. I do like Return's background art more. I think backgrounds that are like Return plus the 2D + 3D mix here can be done, still made up of less recurring parts but cleverly used unique billboards.

#JennyLeClue
#AdventureGame