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#atelieryumia

14 posts12 participants0 posts today

I've not had a huge amount of spare time to get fully immersed into Atelier Yumia, but so far I'm very much enjoying myself. As I've said before, the overworld is hugely influenced by BOTW, and it's a lot of fun to just bimble around to find secrets and puzzles. Alchemy hasn't been a huge part of the game so far, aside from the basic (but very welcome) field synthesis, and my team is levelling up nicely.

I’m a few hours into #AtelierYumia, and I’m enjoying it so far.

It’s always a little weird meeting a new cute critter, then immediately beating the crap out of it for exp.

This really is a darker #Atelier story. Serious FFXVI vibes with how they treat Yumia.

Performance wise, Koei Tecmo still can’t figure out how cameras work in doors. Resolutions and art are soft on PS5 Pro. It doesn’t look native 4K, even in Quality mode. Good use of Adaptive Triggers.