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Scope Creep is a Poison, Here's the "Antidote" (tips)

- 5 Tips to Overcome Scope Creep

youtube.com/watch?v=IAX5iDRpQ8

The guy in this video also gives the tip to work on more or smaller projects while working on your "main project"

The past time I've shared a lot of progress for various games I was making and basically this where components that where used in my main project but where small separate games on themselves

The point is.. Game development can be incredibly overwhelming and tear you down super quickly

Most projects of indiedevs will never see the light of day unfort

stux⚡

The past year I've made 6 and released 5 games so far but all relative smaller ones

The same amount of time I worked on a MMORPG that was barly done for a quarter but seemed endless

Ofc my first choice would always be building a MMORPG but in reality there's a good chance that will drain your creativity and leave you with nothing but a hole of time

Recently I went back and replayed the quest for a king demo I made as a teenager.

Looking back, I spent so much time making the engine honestly one of the most impressive quickbasic RPG engines but even to an extent when the more impressive RPG engines on MS-DOS, but really I had more than enough game engine to put together a game with about 10 hours gameplay that probably would have been pretty popular out there in the wild. Instead I was always looking at the games like final fantasy that you could play for hundreds of hours, and the game engine that was perfectly acceptable for a 10-hour game was completely inadequate for a 200-hour game.

But defining your scope is one of the core things in project management, and at the time I had absolutely no concept of project management so the game was always doomed to failure.