Unreal🌱Garden<p>NoResetToDefault<br>UPROPERTY(meta=(NoResetToDefault))<br>"This hides the little return arrow that is shown to reset a value back to the value defined in the parent Blueprint or C++ class.<br>This can be especially useful for large structs or arrays, where you would want to avoid people being able to accidentally wipe the entire contents."<br><a href="https://unreal-garden.com/docs/uproperty/#noresettodefault" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">unreal-garden.com/docs/uproper</span><span class="invisible">ty/#noresettodefault</span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a></p>