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#hardsurfacemodeling

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Taylor<p>WIP Floppy disk in <a href="https://shark.axfive.net/tags/Blender" rel="nofollow noopener" target="_blank">#Blender</a><span>. This is about 2 hours of work so far.<br><br></span><a href="https://shark.axfive.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a> <a href="https://shark.axfive.net/tags/3DArt" rel="nofollow noopener" target="_blank">#3DArt</a> <a href="https://shark.axfive.net/tags/HardSurfaceModeling" rel="nofollow noopener" target="_blank">#HardSurfaceModeling</a> <a href="https://shark.axfive.net/tags/FloppyDisk" rel="nofollow noopener" target="_blank">#FloppyDisk</a></p>
Mazhuka 3D<p>Concluimos con la asignación de materiales a los elementos de nuestro Albatros DII quedando acabado el texturizado.</p><p><a href="https://youtu.be/8rjmjKYdQ3Q?si=YlbELXjCjInOqWPM" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/8rjmjKYdQ3Q?si=YlbELX</span><span class="invisible">jCjInOqWPM</span></a></p><p><a href="https://mastodon.social/tags/albatros" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>albatros</span></a><br><a href="https://mastodon.social/tags/WW1" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WW1</span></a><br><a href="https://mastodon.social/tags/instamat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>instamat</span></a><br><a href="https://mastodon.social/tags/hardsurfacemodeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hardsurfacemodeling</span></a><br><a href="https://mastodon.social/tags/mazhuka" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mazhuka</span></a><br><a href="https://mastodon.social/tags/israelcantillo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>israelcantillo</span></a><br><a href="https://mastodon.social/tags/3dsmax" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dsmax</span></a><br><a href="https://mastodon.social/tags/3dsmaxtutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dsmaxtutorial</span></a><br><a href="https://mastodon.social/tags/modelado3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modelado3d</span></a><br><a href="https://mastodon.social/tags/texturizado" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>texturizado</span></a><br><a href="https://mastodon.social/tags/uvmapping" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>uvmapping</span></a></p>
Mazhuka 3D<p>Texturizamos algunos elementos de la cabina de nuestro Albatros DII en Instamat así como directamente en 3DS Max</p><p><a href="https://youtu.be/yCEyu4dnNNo?si=a_6mnanWwXc8wtRE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/yCEyu4dnNNo?si=a_6mna</span><span class="invisible">nWwXc8wtRE</span></a></p><p><a href="https://mastodon.social/tags/albatros" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>albatros</span></a><br><a href="https://mastodon.social/tags/WW1" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WW1</span></a><br><a href="https://mastodon.social/tags/instamat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>instamat</span></a><br><a href="https://mastodon.social/tags/hardsurfacemodeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hardsurfacemodeling</span></a><br><a href="https://mastodon.social/tags/mazhuka" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mazhuka</span></a><br><a href="https://mastodon.social/tags/israelcantillo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>israelcantillo</span></a><br><a href="https://mastodon.social/tags/3dsmax" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dsmax</span></a><br><a href="https://mastodon.social/tags/3dsmaxtutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dsmaxtutorial</span></a><br><a href="https://mastodon.social/tags/modelado3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modelado3d</span></a><br><a href="https://mastodon.social/tags/texturizado" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>texturizado</span></a><br><a href="https://mastodon.social/tags/uvmapping" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>uvmapping</span></a></p>
Mazhuka 3D<p>Generamos en Instamat los materiales de todos los componentes de las ametralladoras del Albatros D II</p><p><a href="https://youtu.be/WxGbaBNsnpA?si=bhpLir2jGxioub4T" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/WxGbaBNsnpA?si=bhpLir</span><span class="invisible">2jGxioub4T</span></a></p><p><a href="https://mastodon.social/tags/albatros" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>albatros</span></a><br><a href="https://mastodon.social/tags/WW1" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WW1</span></a><br><a href="https://mastodon.social/tags/instamat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>instamat</span></a><br><a href="https://mastodon.social/tags/hardsurfacemodeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hardsurfacemodeling</span></a><br><a href="https://mastodon.social/tags/mazhuka" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mazhuka</span></a><br><a href="https://mastodon.social/tags/israelcantillo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>israelcantillo</span></a><br><a href="https://mastodon.social/tags/3dsmax" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dsmax</span></a><br><a href="https://mastodon.social/tags/3dsmaxtutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dsmaxtutorial</span></a><br><a href="https://mastodon.social/tags/modelado3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modelado3d</span></a><br><a href="https://mastodon.social/tags/texturizado" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>texturizado</span></a><br><a href="https://mastodon.social/tags/uvmapping" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>uvmapping</span></a></p>
"Women’s high-heel shoes (Jimmy Choo Romy 85 pumps)"

Made in Blender for a future project. I’m fascinated by the structural design of shoes, and the incredibly tight tolerances that hold them together.
Eventually I want to model human figures in Blender, but I’m starting from small accessories...

#blendercycles #cycles #blender #blender3d #b3d #blenderart #blendercommunity #blenderrender #hardsurface #hardsurfacemodeling #hardsurfacedesign #hardsurfacemodelling #fediart #mastoart #artistsonmastodon #3d #3drendering #rendering #3drender #render #shoes #shoeporn #highheels #womensfashion #jimmychoo #pumps
“The Entertainer”

Shure 55 vintage microphone, created and rendered in Blender. Multiple Boolean operations and an unforgiving chrome surface made modelling an interesting challenge. The scene is lit with a single HDRI. Balancing highlights and shadows in low-light scenes can still be a struggle, pushing my post-processing and lighting skills to their limits.

#blendercycles #cycles #blender #blender3d #b3d #blenderart #blendercommunity #blenderrender #hardsurface #hardsurfacemodeling #hardsurfacedesign #hardsurfacemodelling #fediart #mastoart #artistsonmastodon #3d #3drendering #rendering #3drender #render #microphone #stage #vintage #shure
"Cold Rolled"

The “heated metal” effect seen inside the brass necks of the ejected .50 BMG cartridges was an interesting one to explore. Tied to the particle age of each bullet, it fades as the spent cartridge falls. Eventually, I'll complete the full animation for this sequence; for now, I’m happy with the result.

#blendercycles #cycles #blender #blender3d #b3d #blenderart #blendercommunity #blenderrender #hardsurface #hardsurfacemodeling #hardsurfacedesign #hardsurfacemodelling #fediart #mastoart #artistsonmastodon #3d #3drendering #rendering #3drender #render #cartridges
"Roman dodecahedron, c 41 CE"

The purpose and function of these objects, unearthed across the expanse of the Roman Empire, remains unknown. They might have been used in games of chance, as a primitive theodolite, to hold candles, or even as a drawplate for knitting different fingers when making gloves.

An ongoing series recreating ancient objects in Blender. Despite rendering the floor texture at 4K, there was a small displacement pixelation issue on the tile edges, addressed by adjusting Blender's shadow terminator value.

#blender #b3d #blender3d #blendercycles #render #blenderrender #madewithsubstancepainter #madewithsubstance #substancepainter #substance #blenderart #blendercommunity #hardsurface #hardsurfacemodeling #hardsurfacedesign #rome #roman #romanempre #romeempire #antiquity #dodecahedron #fediart #mastoart #artistsonmastodon
“Tools of the Trade”

Aluminum & carbon fiber camera case, designed, modelled, textured and rendered in Blender. I paid particular attention was paid to naturalism, helped by use of slightly distressed materials.

#blendercycles #cycles #blender #blender3d #b3d #blenderart #blendercommunity #blenderrender #hardsurface #hardsurfacemodeling #hardsurfacedesign #hardsurfacemodelling #fediart #mastoart #artistsonmastodon #3d #3drendering #rendering #3drender #render #equipment #photography
"Curta Mechanical Calculator"

Modelled, textured and rendered in Blender. Initially conceived in Austria in the 1930's by Curt Herzstark, who continued to develop the design even after he was sent to Buchenwald concentration camp. Brought into production in the late 1940's, Curtas, about the size of a small pepper mill that could be easily held in one hand, were considered to be the very best portable calculator until they were gradually displaced by electronic machines in the 1970's.

#blender #cycles #b3d #blenderart #blendercycles #blender3d #3d #3dblendered #3dblender #blenderrender #calculator #mechanicalcalculators #hardsurfacemodelling #hardsurfacemodeling #hardsurface