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#gaussiansplatting

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@reiver ⊼ (Charles) :batman:gaussian splatting, 3D, AR, VR
Mathieu Westphal<p>F3D 3.2.0 is out!</p><p>More gaussian splatting formats, with .spz and .ply support, which include spherical harmonics!</p><p>More scivis formats, with VTKHDF and NetCDF!</p><p>More style with a fresh UI using our new color scheme!</p><p>Enjoy!</p><p><a href="https://github.com/f3d-app/f3d/releases/tag/v3.2.0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/f3d-app/f3d/release</span><span class="invisible">s/tag/v3.2.0</span></a></p><p><a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/3dviewer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dviewer</span></a> <a href="https://mastodon.social/tags/F3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>F3D</span></a> <a href="https://mastodon.social/tags/gaussiansplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaussiansplatting</span></a></p>
Harald Klinke<p>GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction<br>GaVS reformulates video stabilization as a 3D task: using temporally-consistent local reconstructions and Gaussian Splatting, it stabilizes full-frame video with high geometric consistency and robustness to motion and scene dynamics.<br><a href="https://det.social/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://det.social/tags/VideoStabilization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoStabilization</span></a> <a href="https://det.social/tags/3DReconstruction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DReconstruction</span></a> <a href="https://det.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <br><a href="https://youtu.be/KNNdiv-Ea9g" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/KNNdiv-Ea9g</span><span class="invisible"></span></a><br><a href="https://sinoyou.github.io/gavs/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">sinoyou.github.io/gavs/</span><span class="invisible"></span></a></p>
Hacker News<p>Spark, An advanced 3D Gaussian Splatting renderer for Three.js</p><p><a href="https://sparkjs.dev/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">sparkjs.dev/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/Spark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spark</span></a> <a href="https://mastodon.social/tags/Three" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Three</span></a>.js <a href="https://mastodon.social/tags/3DRendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DRendering</span></a> <a href="https://mastodon.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <a href="https://mastodon.social/tags/WebDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebDevelopment</span></a></p>
mapconcierge<p>美術館に行くと大体3-4時間は長居するので、1日に2ヶ所回れれば充分なのですが、その時間何しているのかというと、好きな作品を間近で観察したり、椅子に腰掛けてのんびり眺めたり、お客さんが少ない時は3Dスキャニングして、スキャニングスキル向上の訓練したりしています。こちらは週末にブレラ美術館での展示されていたジョバンニ・スペルティーニ の「ファンシウラ・チェ・スクライブ (少女の執筆) , GIOVANNI SPERTINI | FANCIULLA CHE SCRIVE (GIRL WRITING)」大理石なのに垂れ下がった布の柔らかさが表現されていて見事。</p><p><a href="https://en.osm.town/tags/Brera" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Brera</span></a> <a href="https://en.osm.town/tags/GIOVANNISPERTINI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GIOVANNISPERTINI</span></a> <a href="https://en.osm.town/tags/Scaniverse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Scaniverse</span></a> <a href="https://en.osm.town/tags/3Dscan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3Dscan</span></a> <a href="https://en.osm.town/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <a href="https://en.osm.town/tags/FuruhashiLab" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FuruhashiLab</span></a> <a href="https://en.osm.town/tags/%E5%8F%A4%E6%A9%8B%E7%A0%94%E7%A9%B6%E5%AE%A4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>古橋研究室</span></a> <a href="https://en.osm.town/tags/AoyamaGSC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AoyamaGSC</span></a> <a href="https://en.osm.town/tags/%E9%9D%92%E5%AD%A6" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>青学</span></a> <a href="https://en.osm.town/tags/GEOlab" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GEOlab</span></a> <a href="https://en.osm.town/tags/Polimi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Polimi</span></a></p>
Bellytree<p>🚀 Multi-platform Flutter Gaussian splat renderer will be open-sourced next week! 🎉</p><p><a href="https://mastodon.social/tags/Flutter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Flutter</span></a> <a href="https://mastodon.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <a href="https://mastodon.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.social/tags/FlutterDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FlutterDev</span></a></p>
Hacker News<p>Steepest Descent Density Control for Compact 3D Gaussian Splatting</p><p><a href="https://arxiv.org/abs/2505.05587" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arxiv.org/abs/2505.05587</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/SteepestDescentDensityControl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SteepestDescentDensityControl</span></a> <a href="https://mastodon.social/tags/Compact3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Compact3D</span></a> <a href="https://mastodon.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <a href="https://mastodon.social/tags/MachineLearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MachineLearning</span></a> <a href="https://mastodon.social/tags/AIResearch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AIResearch</span></a></p>
Hacker News<p>Real-Time Gaussian Splatting</p><p><a href="https://github.com/axbycc/LiveSplat" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/axbycc/LiveSplat</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/RealTimeGaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RealTimeGaussianSplatting</span></a> <a href="https://mastodon.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <a href="https://mastodon.social/tags/LiveSplat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LiveSplat</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/AIResearch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AIResearch</span></a></p>
Stefan Ihringer<p><a href="https://mograph.social/tags/BlackMirror" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlackMirror</span></a> S7E5 (eulogy) feels like both the slowest and the most VFX heavy episode of the season so far. And it was a good one.</p><p>Wondering if they used <a href="https://mograph.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> or if it's all hand-crafted. Certainly some great ideas of how they filled in hidden surfaces or how they integrated motion-blurred people. That way, the 3D recreation of the shots still had that polaroid feel to it.</p><p>Sad to see defunct VFX company Jellyfish in the credits.</p>
Hacker News<p>Gaussian Splatting Meets ROS2</p><p><a href="https://github.com/shadygm/ROSplat" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/shadygm/ROSplat</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <a href="https://mastodon.social/tags/ROS2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ROS2</span></a> <a href="https://mastodon.social/tags/ComputerVision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerVision</span></a> <a href="https://mastodon.social/tags/MachineLearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MachineLearning</span></a> <a href="https://mastodon.social/tags/Robotics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Robotics</span></a></p>
Paul Houle<p>🕶️ SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting</p><p><a href="https://arxiv.org/abs/2503.05168" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arxiv.org/abs/2503.05168</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/cs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cs</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/software" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>software</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/technology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>technology</span></a> <a href="https://mastodon.social/tags/gaussiansplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaussiansplatting</span></a></p>
Hacker News<p>A GS-Cache Inference Framework for Large-Scale Gaussian Splatting Models</p><p><a href="https://arxiv.org/abs/2502.14938" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arxiv.org/abs/2502.14938</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/GSCache" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GSCache</span></a> <a href="https://mastodon.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <a href="https://mastodon.social/tags/AIFramework" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AIFramework</span></a> <a href="https://mastodon.social/tags/MachineLearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MachineLearning</span></a> <a href="https://mastodon.social/tags/Research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Research</span></a> <a href="https://mastodon.social/tags/arXiv" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>arXiv</span></a></p>
Paul Melis<p>Sketch and patch: efficient 3d gaussian representation for man-made scenes, by Shi et al. 2025</p><p><a href="https://arxiv.org/pdf/2501.13045" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arxiv.org/pdf/2501.13045</span><span class="invisible"></span></a></p><p>Great to see research moving into primitives beyond classical Gaussian Splats. GS is nice, but certainly not the end station for realistic scene rendering. Combinations of different Gaussian kernels and/or different primitive types will most likely win in attaining the holy grail of realistic results, high render performance and compact storage.</p><p><a href="https://mastodon.gamedev.place/tags/gaussiansplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaussiansplatting</span></a> <a href="https://mastodon.gamedev.place/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a></p>
Patrick Catanzariti 🐱<p>I can't wait to see this tech enabling holographic reproductions of sports in AR. I want to watch a full Phoenix Suns game or Sydney Kings game in AR from all angles!</p><p><a href="https://www.visoric.com/en/gaussian-splatting-the-future-of-3d-visualization" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">visoric.com/en/gaussian-splatt</span><span class="invisible">ing-the-future-of-3d-visualization</span></a></p><p><a href="https://mastodon.social/tags/AugmentedReality" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AugmentedReality</span></a> <a href="https://mastodon.social/tags/AR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AR</span></a> <a href="https://mastodon.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a></p>
Aras Pranckevičius<p>Unity Gaussian Splatting got VR support, because some good people have actually contributed stuff! So I made a new release: <a href="https://github.com/aras-p/UnityGaussianSplatting/releases/tag/v1.0.0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/aras-p/UnityGaussia</span><span class="invisible">nSplatting/releases/tag/v1.0.0</span></a> <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity</span></a> <a href="https://mastodon.gamedev.place/tags/gaussiansplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaussiansplatting</span></a></p>
Hans van der Kwast :qgis:<p><a href="https://fosstodon.org/tags/30DayMapChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>30DayMapChallenge</span></a> Day 18: <a href="https://fosstodon.org/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a><br><a href="https://fosstodon.org/tags/Erasmus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Erasmus</span></a> statue in <a href="https://fosstodon.org/tags/Rotterdam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rotterdam</span></a> mapped with the <a href="https://fosstodon.org/tags/Luma" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Luma</span></a> app that uses <a href="https://fosstodon.org/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> and <a href="https://fosstodon.org/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> technology. Check the interactive 3D scene: <a href="https://lumalabs.ai/capture/4c099348-b474-4ada-9410-bb887db73669" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lumalabs.ai/capture/4c099348-b</span><span class="invisible">474-4ada-9410-bb887db73669</span></a></p>
Jan :rust: :ferris:<p>3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes</p><p><a href="https://gaussiantracer.github.io/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">gaussiantracer.github.io/</span><span class="invisible"></span></a></p><p>"Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance <a href="https://floss.social/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> ray tracing hardware."</p><p><a href="https://floss.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://floss.social/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://floss.social/tags/Paper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Paper</span></a> <a href="https://floss.social/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a> <a href="https://floss.social/tags/GaussianRayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianRayTracing</span></a></p>
:rss: Qiita - 人気の記事<p>【Unity】VRゴーグルにGaussianSplattingデータを出す【slapsplat】<br><a href="https://qiita.com/GONBEEE_project/items/1819841ba78570de8cc9?utm_campaign=popular_items&amp;utm_medium=feed&amp;utm_source=popular_items" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">qiita.com/GONBEEE_project/item</span><span class="invisible">s/1819841ba78570de8cc9?utm_campaign=popular_items&amp;utm_medium=feed&amp;utm_source=popular_items</span></a></p><p><a href="https://rss-mstdn.studiofreesia.com/tags/qiita" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>qiita</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/GaussianSplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianSplatting</span></a></p>
Robotics papers<p>RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning</p><p>Authors: Yuxuan Wu, Lei Pan, Wenhua Wu, Guangming Wang, Yanzi Miao, Hesheng Wang</p><p>pre-print -&gt; <a href="https://arxiv.org/abs/2409.20291" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arxiv.org/abs/2409.20291</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/robotics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>robotics</span></a> <a href="https://mastodon.social/tags/deformable_manipulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>deformable_manipulation</span></a> <a href="https://mastodon.social/tags/gaussian_splatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaussian_splatting</span></a> <a href="https://mastodon.social/tags/gaussiansplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaussiansplatting</span></a> <a href="https://mastodon.social/tags/sim2real" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sim2real</span></a> <a href="https://mastodon.social/tags/real2sim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>real2sim</span></a> <a href="https://mastodon.social/tags/real2sim2real" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>real2sim2real</span></a></p>
TΞX<p>wow wow wow, le Gaussian splatting part en vadrouille, c'était déjà impressionnant en scène "simple" là ça devient dingue! on veut ça dans <a href="https://mastodon.social/tags/panoramax" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>panoramax</span></a> :) </p><p><a href="https://invidious.fdn.fr/watch?v=p-mb2TzVJZk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">invidious.fdn.fr/watch?v=p-mb2</span><span class="invisible">TzVJZk</span></a></p><p><a href="https://repo-sam.inria.fr/fungraph/hierarchical-3d-gaussians/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">repo-sam.inria.fr/fungraph/hie</span><span class="invisible">rarchical-3d-gaussians/</span></a></p><p><a href="https://mastodon.social/tags/gaussiansplatting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaussiansplatting</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a></p>