アクワイアとUAEのRed Dunes Gamesが共同開発契約の締結を発表。完全オリジナルIPの創出を目指す
https://www.4gamer.net/games/999/G999901/20250711049/

アクワイアとUAEのRed Dunes Gamesが共同開発契約の締結を発表。完全オリジナルIPの創出を目指す
https://www.4gamer.net/games/999/G999901/20250711049/
Why is Nintendo's Development Culture so Different?
This week on Nintendo Pow Block Podcast, Edward Varnell, Stephanie Klimov, and I discuss Virtuos’ optimism for Switch 2, the controversy over missing VRR support in docked mode, and Shinya Takahashi’s reaffirmation of Nintendo’s supportive, developer-first culture amid industry-wide layoffs.
A council made of CEOs will represent the views of the CEOs, not the majority of people of the sector. For that we have @gameworkers.co.uk
https://mastodon.social/@GIbiz/114827389510374519
#gamesindustry #gameworkers
FENNELのCEO・高島氏,元プロ選手のmittiii氏,REVOのオーナー・中野サガット氏がeスポーツ産業のリアルを語る。プロ選手の給与は年々増加
https://www.4gamer.net/games/991/G999104/20250705005/
ビットコイン10万ドル突破がゲーム業界に問いかけるもの――暗号資産の制度化とゲーム業界の未来
https://www.4gamer.net/games/991/G999104/20250705003/
「ドラゴン桜」の三田紀房氏と担当編集・佐渡島庸平氏が,宇宙スタートアップを手掛ける岡島礼奈氏と登壇。漫画とスタートアップの共通点を探る
https://www.4gamer.net/games/991/G999104/20250704045/
GENDAの片岡CEOが語る「世界一のエンタメ企業」への道筋――M&Aで年間60%成長,7年で売上1000億円を達成した戦略とは
https://www.4gamer.net/games/991/G999104/20250703012/
「『魁 三国志大戦』が切り拓くゲーム開発の新時代」聴講レポート。先行リリースやトークン上場を経た現在地を,西山泰弘氏ら開発陣が語る
https://www.4gamer.net/games/718/G071846/20250704038/
AIバブルの幻想を超えて――現場で起きる本物の革新とは。IVS2025パネルディスカッション
https://www.4gamer.net/games/991/G999104/20250704009/
エンタメ社会学者の中山淳雄氏とDeNAの田中翔太氏がエンタメをマクロ分析。日本のコンテンツは注目されているが,英語人材の不足という課題も
https://www.4gamer.net/games/991/G999104/20250703024/
エンタメ領域のM&Aについて,MIXIやバンダイナムコの投資担当者たちが語る。買収後にキーマンに辞められないためには
https://www.4gamer.net/games/991/G999104/20250703020/
東京藝術大学,修士課程に「ゲーム・インタラクティブアート専攻」を2026年4月に開設。新しい総合芸術として研究の深化を目指す
https://www.4gamer.net/games/991/G999104/20250708003/
Why is Nintendo's Development Culture so Different?
This week on Nintendo Pow Block Podcast, Edward Varnell, Stephanie Klimov, and I discuss Virtuos’ optimism for Switch 2, the controversy over missing VRR support in docked mode, and Shinya Takahashi’s reaffirmation of Nintendo’s supportive, developer-first culture amid industry-wide layoffs.
Microsoft is laying off around 9,000 people, and many of those cuts are expected to hit Xbox, with games being canceled and studios closed. @aftermath.site's Riley MacLeod takes a look at some of the industry veterans who have been caught in this decision: Matt Firor, who leaves Microsoft-owned Zeinmax after more than 18 years and started making games in the 1990s; Jon Knoles, who began his career working on "Indiana Jones and the Last Crusade" in 1991; Gregg Mayles, who was hired by Rare in 1989, and many more. "When [Microsoft gaming CEO] Phil Spencer writes in his layoff justification that 'we would not be where we are today without the time, energy, and creativity of those whose roles are impacted,' the people he’s speaking of weren’t just foundational to Microsoft, but to some of gaming’s earliest characters, studios, and systems.
This year's Games Transformed is gonna be so good! Get your ticket while they last!
https://www.tickettailor.com/events/gamestransformed/1649666
#gamedev #gamesindustry #gamestransformed #games #london
【月間総括】予想通り発売初日で決着を付けた任天堂。Switch2はロケットスタートで成功へ
https://jp.gamesindustry.biz/article/2506/25063001/
One of my recent #CommunityManagement talks got uploaded!
The audience were students in the media sciences branch of @unibayreuth so it is fairly introductory but also personal!
Leave a comment if you end up watching the video