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Hacker News<p>Shader Academy: Learn computer graphics by solving challenges</p><p><a href="https://shaderacademy.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">shaderacademy.com/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/ShaderAcademy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ShaderAcademy</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/LearnToCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LearnToCode</span></a> <a href="https://mastodon.social/tags/CodingChallenges" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CodingChallenges</span></a> <a href="https://mastodon.social/tags/GraphicsDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GraphicsDesign</span></a></p>
Álvaro García<p>Interesting read: "Algorithms for making interesting organic simulations" <a href="https://bleuje.com/physarum-explanation/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bleuje.com/physarum-explanatio</span><span class="invisible">n/</span></a></p><p><a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a></p>
Stephan Michels<p>„Cytographia“ is a real-time interactive, dynamically animated, generative artwork by Golan Levin 😍 </p><p><a href="https://github.com/golanlevin/Cytographia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/golanlevin/Cytograp</span><span class="invisible">hia</span></a><br><a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/computerart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computerart</span></a></p>
Stephan Michels<p>After spending my weekend with Xcode build settings 🤬, I was in need of something simple to play with. So I decided to try some procedural animations after watching the following video:<br><a href="https://youtu.be/qlfh_rv6khY" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/qlfh_rv6khY</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/mathart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathart</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a></p>
Planetary Ecologist<p>Local coordinates (Cartography 🗺️)</p><p>Local coordinates are the ones used in a local coordinate system or a local coordinate space. Simple examples: Houses. In order to work in a house construction, the measurements are referred to a control arbitrary point that will allow to check it: stick/sticks on the ground, steel bar, nails... Addresses. Using house numbers to lo...</p><p><a href="https://en.wikipedia.org/wiki/Local_coordinates" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">en.wikipedia.org/wiki/Local_co</span><span class="invisible">ordinates</span></a></p><p><a href="https://mastodon.social/tags/LocalCoordinates" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LocalCoordinates</span></a> <a href="https://mastodon.social/tags/Geometry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geometry</span></a> <a href="https://mastodon.social/tags/Cartography" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cartography</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/CoordinateSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CoordinateSystems</span></a></p>
🔏 Matthias Wiesmann<p>New release of my QuickDrawViewer tool, rendering fixes and a conversion command-line tool.</p><p><a href="https://mastodon.social/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.social/tags/quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quickdraw</span></a> <a href="https://mastodon.social/tags/classicmac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>classicmac</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> </p><p><a href="https://github.com/wiesmann/QuickDrawViewer/releases/tag/1.7" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/wiesmann/QuickDrawV</span><span class="invisible">iewer/releases/tag/1.7</span></a></p>
vacuum phosphorescence<p><span>a little vase we printed with filament we made to emulate the look of lambertian shading, where it’s lightness is determined by it’s surface normal and it’s dot product with a light vector<br><br></span><a href="https://not.an.evilcyberhacker.net/tags/3dprintimg" rel="nofollow noopener" target="_blank">#3dprintimg</a> <a href="https://not.an.evilcyberhacker.net/tags/computergraphics" rel="nofollow noopener" target="_blank">#computergraphics</a></p>
🔏 Matthias Wiesmann<p>QuickDraw Viewer quality check </p><p><a href="https://wiesmann.codiferes.net/wordpress/archives/41206" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">wiesmann.codiferes.net/wordpre</span><span class="invisible">ss/archives/41206</span></a> </p><p><a href="https://mastodon.social/tags/ClassicMac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ClassicMac</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/DeskDraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeskDraw</span></a> <a href="https://mastodon.social/tags/Quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quickdraw</span></a> <a href="https://mastodon.social/tags/QuickDrawViewer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuickDrawViewer</span></a> <a href="https://mastodon.social/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a></p>
Jaycosm🔆<p>I haven't been to SIGGRAPH in-person in quite a while, but this seems like a cool event...</p><p><a href="https://s2025.siggraph.org/siggraph-2025-honors-the-30th-anniversary-of-pixars-toy-story-celebrating-a-legacy-of-innovation-and-storytelling/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">s2025.siggraph.org/siggraph-20</span><span class="invisible">25-honors-the-30th-anniversary-of-pixars-toy-story-celebrating-a-legacy-of-innovation-and-storytelling/</span></a></p><p>I'm unsure if I saw <a href="https://mastodon.gamedev.place/tags/ToyStory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ToyStory</span></a> in its unfinished state at <a href="https://mastodon.gamedev.place/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a>, but I did see <a href="https://mastodon.gamedev.place/tags/Pixar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pixar</span></a>'s <a href="https://mastodon.gamedev.place/tags/TinToy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TinToy</span></a> short film in wireframe before its final release.</p><p><a href="https://mastodon.gamedev.place/tags/ACM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ACM</span></a> <a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a> <a href="https://mastodon.gamedev.place/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.gamedev.place/tags/DCC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DCC</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.gamedev.place/tags/3DAnimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DAnimation</span></a> <a href="https://mastodon.gamedev.place/tags/Film" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Film</span></a> <a href="https://mastodon.gamedev.place/tags/Movies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Movies</span></a> <a href="https://mastodon.gamedev.place/tags/Creative" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Creative</span></a> <a href="https://mastodon.gamedev.place/tags/Artist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Artist</span></a> <a href="https://mastodon.gamedev.place/tags/Art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Art</span></a></p>
Microfractal<p>Simple construction<br><a href="https://mathstodon.xyz/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mathstodon.xyz/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mathstodon.xyz/tags/Digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Digitalart</span></a> <a href="https://mathstodon.xyz/tags/GLSL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GLSL</span></a> <a href="https://mathstodon.xyz/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://mathstodon.xyz/tags/Mathart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mathart</span></a> <a href="https://mathstodon.xyz/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://mathstodon.xyz/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mathstodon.xyz/tags/Shadertoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shadertoy</span></a> <a href="https://mathstodon.xyz/tags/Spheres" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spheres</span></a></p>
Álvaro García<p>Interesting video:"What's New in Blender 4.5 LTS! Official Overview" <a href="https://www.youtube.com/watch?v=wPhA0imjvVs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=wPhA0imjvVs</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/gameart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameart</span></a> <a href="https://mastodon.social/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.social/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a></p>
Martin Skrodzki<p>Next, Dana Kolárová takes the art historical object of a perspective box, created by several artists and explains how <a href="https://mathstodon.xyz/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> helps understanding how these boxes have been created. <br>📜 <a href="https://archive.bridgesmathart.org/2025/bridges2025-427.html#gsc.tab=0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.bridgesmathart.org/202</span><span class="invisible">5/bridges2025-427.html#gsc.tab=0</span></a></p>