Is Ray Tracing Making Game Development Better? (We Think It Is!)
https://youtube.com/watch?v=5djherMrQ4Y&si=IiTfX906Top5Jl4q
> There's been a few games in recent months that require ray tracing capable GPUs to play. Turns out, there's a pretty good reason
#Level1Techs #Wendell #RayTracing #ComputerGraphics #GameDevelopment
Interesting talk: "Anvil Rendering Architecture - REAC 2025" https://www.youtube.com/watch?v=CcYq18bkvyU
Released version 1.6 of my QuickDraw view application.
The most significant change is support for pattern operations.
#quickdraw #retrocomputing #classicmac #computergraphics #vectorgraphics
I published the shape manipulation demo on GitHub so that others could experiment with it. Once again, I used Gemini CLI a lot to convert the source code. It's incredible to see what's possible!
I converted a C++ sample project for shape manipulation to Swift, using CBLAS and LAPACK libraries. This could be useful for manipulating organelles. However, I first need to write a triangulation of shapes.
As-rigid-as-possible shape manipulation. Takeo Igarashi, Tomer Moscovich, John F. Hughes. ACM Transactions on Graphics, 24(3), July 2005, pp. 1134-1141.
https://www.dgp.toronto.edu/~rms/software/Deform2D/index.html
How to render a mesh gradient using RBF interpolation
"Pushing 60hz. Shipping Indiana Jones and The Great Circle." -- https://www.youtube.com/watch?v=0QYETn_qMLk
"Evolving Global Illumination in Overwatch 2." -- https://www.youtube.com/watch?v=0PlxPCq-DbQ
"RE ENGINE Meshlet Rendering Pipeline." -- https://www.youtube.com/watch?v=nWgPtCDXlPc