so my game won't have an in-game map, but the player will have to make their own map (like on graph paper or in MS Paint) of the dungeon they're exploring based on the descriptions of the dungeon in the dialogue...
but I went ahead and made a map for myself, just for reference... I can't share the whole thing because spoilers, but here's a snippet:
oh, wow... greenshot is still alive....
God, I love the #Sengi client for my desktop.
It's so opinionated in the best possible ways and it implements #GoToSocial better than most other clients.
The only issues I have are:
Creé un segundo perfil de habitación dentro del Spirit City, con tema de brujita de masmorra cozy
Microsoft Teams bloqueará las capturas de pantalla durante las reuniones https://blog.elhacker.net/2025/05/microsoft-teams-bloquea-capturas-pantalla.html #privacidad #screenshot #microsoft #teams
#blog post - Teskooano .plan 00003: Planet Updates - https://teskooano.space/plan/00003/
Read about the new planet shaders, along with the ability to edit them in real time within the engine, and more upcoming improvements
Fair enough. #Screenshot attached. #Fluxbox with #emacs split paned and a few grouped windows. (Why don't other WM / DEs have this?)
Need to download and compile at least wmglobe.
Would love to redo the dock apps to be 128 px instead of 64. Of course, back in the day, 64 was almost too big.
Also, got my across-the-top conky reworked to be on the far left.
Now that the important stuff is taken care of, I should prolly do some work.