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#retroachievements

3 posts2 participants0 posts today

My God, this was intense.

It took 4 attempts to get this done, and even then, I almost failed at the last moment. I was quite honestly sweating, and I think my wife was glancing over at me with a massive amount of concern on her face as I was muttering and cursing under my breath.

But that poor Coyote will need to go hungry as he falls back down to earth.

The Quantum Beep stages are not easy, and failing meant I had to beat the 4 previous worlds again. By this point, I feel like I am pretty proficient at playing this game.

All that is left is collecting all the flags on each stage, which will be a time-consuming task, but won't be as bad as death-less runs.

I mean, I am sticking to the schedule as best as I can...

I'm just trying to reduce how often my Magpie brain allows itself to get distracted by shiny things, so we can add it to the list, and it might get bumped up a little bit, but I want to reduce the queue jumping in my mind.

I feel Wile E Coyote needs a slightly larger sign because it just doesn't quite read right.

Didn't think I would have beaten Road Runner tonight... I will still need to run it a few times, as I messed up a couple of achievements, but I can also put it on the back burner as it is now beaten and another chapter of my childhood is completed.

I can breathe a sigh of relief. This wasn't as bad as I was expecting.
It's still a tough time, especially the last couple of stages.

Turns out you can get continues in the game, but it requires a score threshold to be met, and that can be quite challenging as getting a good score requires finding some of the more annoying secrets.

So, last night, I decided I would wrap up playing Final Fantasy VII, at least for the meanwhile, I might come back and chip away at some of the little things, like beating all the Gold Saucer mini-games. But a handful of things will require a 2nd playthrough, and I just don't have the drive for that right now.

I am just tired of JRPGs at the moment, well, big popular ones at the moment, as those are more likely to have a massive list of things to achieve. Even so, I have pushed back all JRPGs to give myself a break from them. I'll share the updated list sometime today, if I remember 😅

Continued thread

So, because I am trying to knock out another achievement, collecting all the TMs, I wanted to tackle Erika first, as she is one of the only Kanto leaders to give you a TM. I forgot Janine does as well, but oh well.

My original thought was Jumpluff, as it is Grass/Flying. But another Pokemon came to mind as I was looking through my boxes.

Paras/Parasect. A bug/grass type, which would provide a 4x resistance to Erika's grass attacks. Jumpluff would have the same as a Grass/Flying, but Parasect has Slash, a really good normal type move with a high crit rate.

Combined with having Parasect hold Leftovers and being quite tanky, this meant that most of Erika's attacks didn't do enough damage to bypass my healing.

Victreebell was an exception, with Acid, but... This is what the move Spore is for. Victreebell might have been faster, but it was also a deep sleeper.

So with that, Parasect swept the Grass gym.
Thanks buddy!

So, I should have made this a blow by blow reporting on my Johto adventures.

Sadly, when I am in the zone and making progress, I forget to talk screenshots and stuff.

This very much being the case with Clair and the Elite 4, Clair being a real pain as she has 3 Dragonairs with a priority to use Thunder Wave.

Paralysis cure berries will only save you a turn. Unless she misses with Thunder Wave.
But they all seem to also be packing either Dragon Breath or Ice Beam... Wish I had that move myself.

Twister can flinch, so at least it has that going for it.

Let's not forget that she also has a level 40 Kingdra. A tanky blighter who packs a punch.

I am glad for these achievements I could use items. I was constantly reviving things to ensure I only used Dragon type Pokemon to beat her.

My mind is now set on the Kanto gyms. Which opens a few new problems. But at least the gyms will require more common Pokemon types.

So, I was going to wait until the final two videos were published today to talk about this, but I am a damnable, excitable puppy at times and just want to share now!

Following getting all #RetroAchievements on Jet Force Gemini, this marks my 150th game Mastery on the site. This adds it to my milestones, and that fills me with a ridiculous amount of joy.

Milestones are clocked for every x amount of games beaten or mastered. With the first set of milestones at first, 5th, 10th, etc. Eventually, the gap between logged milestones increases. Once you hit the 50th milestone, the next milestone is 75th.

My July Clean-up allowed me to orchestrate it perfectly, so Jet Force Gemini was to be the 150th, adding it to the exclusive milestones list. This was initially unintentional until I noticed the potential. But the pressure has paid off, and now one of my favourite N64 games is forever in a special list on my profile.

So, I remember doing this as a kid, completing the Unown Dex, mostly because I sunk so much time into Pokemon Silver.

Catching them all really is just a case of bragging rights, I thought you also got a certificate that you could print via the Gameboy printer. Not that it matters too much, having this achievement is enough to prove I have done it.

But yeah. The only thing I never did on Pokemon Silver was completing the Pokedex, which is definitely an end goal for me. Though it should be noted, when I say complete it, it will be as complete as you can make it without trading.
I even had the legendary Dogs... My stumbling point was Tyranitar and the roaming Kanto legendary bird.
This time, I am taking no prisoners.

So, for those who might be interested.

Since I had made significant progress on the games I am playing in my free time, and also restarted recording Let's Plays, I have updated my planned gaming schedule for the next while.

I have shuffled a few bits around, to break up what will be longer RPGs with shorter games as a palette cleanser.

Whilst I want this list to be somewhat final, things may shuffle around further still, but at this moment in time, this is the plan. My hope is, if anything changes, it will be because something has jumped the queue due to significant interest from myself.

So, the last two and a bit weeks have been ridiculously productive for my #RetroAchievements clean-up.

I have managed to get 14 (soon to be 15) games over the line of Mastery, including such delights as Star Fox 64, Castlevania Dawn of Sorrow, Driver, Kirby's Adventure, Golden Axe, Super Mario Land, and a myriad of Sailor Moon games.

I am impressed with myself and can now go back to what I was doing just before I started this clean-up... What was I playing again... Oh... Oh god, no...

So, as someone who had played Super Mario Bros 3 to death, like, it is probably one of my most played Mario games, next to Super Mario World.

I did not know about the white mushroom houses at all! I remember seeing that there was an Anchor item in the game, but never found it.

Little did I know that the Anchors are hiding in the illusive white mushroom houses, that require you to hit a certain coin threshold on specific stages per world.

Feels good finding all of these now.

Alright, while my computer re-compresses 700 PNG files, I'm giving "Tiny Toons Adventures" on the NES another try!

Gotta rescue my cute Babs! ♥️

I will use savestates after each successful world now, as said, having to fully start over is a bit "too" retro for me, even if this means I can only get the "softcore" Retroachivements.

In case you don't know it, the website allows you to earn achievements in retro emulator games:
retroachievements.org/

#TinyToons
#TinyToonsAdventures
#Retroachievements

As part of my July clean-up, I finally managed to get a 1 continue clear on Golden Axe for the Genesis.

It took about 7 or 8 attempts, and with each run, I was learning some of the nuances of the game. Some interesting conscious design choices at play, such as the most common enemies getting priority on running attacks being the main one.

I forgot there was a back attack as well. It is done by pressing B and C together, it also does a surprising amount of damage! It proved quite effective against the armoured Knight bosses/mini bosses, though the running attack also deals with them effectively, if a little slowly.

Considering this was a game I never beat as a kid, beating this without using the continues felt like this would be quite the insurmountable mountain, a skill barrier that would take much longer to break through.

Well done, indeed.

So, this mission on Driver, "The Briefcase," was actually stonewalling me from mastering this game for a long time. I tried to clean up this game way back in August 2024, which is wild. I felt like I did the time trials, and all did only a few months ago...

Driver, on #PS1 , was the first game I beat* on RetroAchievements, and to see it mastered now fills me with joy. I can finally put this game to rest.

Driver is not a good game. Technically impressive for the time, but it can be dull and frustrating. Some mission branches are absolutely savage and frustrating.

(* I had the game on softcore for a while because I was unaware that there were two modes to RetroAchievements. Thankfully. I learnt about this before I did the final mission, "The President's Run," which was a brutal experience).

I feel this took way longer than it should have.

I don't know how many hours were spent actually learning how to play the game. My first run of this was a fumble at best, and by the time I got to my third character completion, out of seven, I had a good grasp of how to play the game.

I should note that my "beaten time" was only getting 15 of the 41 achievements. Which was just beating story mode as one character.

This means it took me roughly 16 hours to get the last 26...

Altogether, I did about 10 runs of story mode, as I failed a few loss-less runs and I had to do a hard mode run, which proved much easier than expected!

10 runs doesn't include any failed attempts at a loss-less run.

At least this one is now over.
It's actually quite a fun game, if you ignore how brutal your opponents can be.

So, this is the first time I think I have felt this whilst doing a game on #RetroAchievements

Some achievements are a bit tedious or require patience and skill building.

Pokemon Silver has some interesting ideas for the achievement list, but in practice, it becomes mind numbingly dull and sucks the fun out of the game.

Typical Nuzlocke rules for gyms, with a level limit is fine, it does throw a spanner in the works where Kanto is concerned, but that's the nature of Gen 2 Nuzlockes.

But combining this with same typing most gyms, with that level limit.

Do you know how many ice type Pokemon you can catch before defeating Pryce? Or Dragons before Clair? (The answer is 1)

Getting to the next gym and then spending an increasingly longer time training new mons to the appropriate level is a test of patience that I didn't anticipate being so soul crushing.

Yes, I only have myself to blame. I am not looking for sympathy.