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#johncarmack

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Boris Kretzinger<p>John Carmack (Doom, Quake, that virtual reality headset - you know the man) talks about AI, AGI and why training with classical Atari 2600 games is a great way for the ghost in the machine to learn. I did not expect this and thought that AI playing Atari was "done" (i.e.: solved, no need to look into that further) some years ago actually. But as it turns out: There is still more to it. Listen to his talk here, well worth your time if you are fascinated by AI and have a passion for Atari and vintage gaming in general.<br><a href="https://youtu.be/4epAfU1FCuQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/4epAfU1FCuQ</span><span class="invisible"></span></a></p><p><a href="https://oldbytes.space/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://oldbytes.space/tags/AiResearch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AiResearch</span></a> <a href="https://oldbytes.space/tags/johncarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>johncarmack</span></a> <a href="https://oldbytes.space/tags/atari" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atari</span></a> <a href="https://oldbytes.space/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://oldbytes.space/tags/atari2600" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atari2600</span></a> <a href="https://oldbytes.space/tags/atari2600plus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atari2600plus</span></a></p>
greyllama<p>Watching <a href="https://fosstodon.org/tags/johncarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>johncarmack</span></a> pitch his AI company and all I can think is "when did he get so buff 😧". <br><a href="https://youtu.be/3pdlTMdo7pY?si=OwtepQJ3Iy_WrqGN" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/3pdlTMdo7pY?si=OwtepQ</span><span class="invisible">J3Iy_WrqGN</span></a></p>
TECC :archlinux:<p>🎉 Happy birthday <a href="https://social.tchncs.de/tags/Quake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quake</span></a>! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the <a href="https://social.tchncs.de/tags/QuakeEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuakeEngine</span></a>. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.</p><p><a href="https://social.tchncs.de/tags/HalfLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HalfLife</span></a> and <a href="https://social.tchncs.de/tags/CounterStrike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CounterStrike</span></a> are built on the Quake engine — making it a milestone in multiplayer <a href="https://social.tchncs.de/tags/FPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FPS</span></a> history. Earlier, <a href="https://social.tchncs.de/tags/Doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom</span></a> (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of <a href="https://social.tchncs.de/tags/Deathmatch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Deathmatch</span></a>.</p><p>The evolution continued with <a href="https://social.tchncs.de/tags/idTech2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech2</span></a> through <a href="https://social.tchncs.de/tags/idTech5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech5</span></a> powering games like <a href="https://social.tchncs.de/tags/Doom3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom3</span></a> and <a href="https://social.tchncs.de/tags/Rage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rage</span></a>. Developer <a href="https://social.tchncs.de/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> was the technical genius behind id’s engines before moving to <a href="https://social.tchncs.de/tags/Oculus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Oculus</span></a>.</p><p>Which <a href="https://social.tchncs.de/tags/idTech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech</span></a>-based games do you remember?</p><p><a href="https://social.tchncs.de/tags/PCGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGaming</span></a> <a href="https://social.tchncs.de/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://social.tchncs.de/tags/GameEngines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngines</span></a> <a href="https://social.tchncs.de/tags/idSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idSoftware</span></a> <a href="https://social.tchncs.de/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://social.tchncs.de/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>
Jack Rusher<p>“Sometimes, the elegant implementation is a function. Not a method. Not a class. Not a framework. Just a function.”<br><a href="https://berlin.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a></p>
Hacker News<p>John Carmack at Upper Bound 2025 (slides and notes)</p><p><a href="https://twitter.com/ID_AA_Carmack/status/1925710474366034326" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">twitter.com/ID_AA_Carmack/stat</span><span class="invisible">us/1925710474366034326</span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> <a href="https://mastodon.social/tags/UpperBound2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UpperBound2025</span></a> <a href="https://mastodon.social/tags/SlidesNotes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SlidesNotes</span></a> <a href="https://mastodon.social/tags/TechTalks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechTalks</span></a> <a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a></p>
Aldi80s 🇯🇵 アルディ<p>WOLFENSTEIN 3D<br>Playing right now in 2025. Using DOS-Box under Linux Mints</p><p><a href="https://mastodon.social/tags/1990s" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>1990s</span></a> <a href="https://mastodon.social/tags/Videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogames</span></a> <a href="https://mastodon.social/tags/Retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogames</span></a> <a href="https://mastodon.social/tags/IDSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IDSoftware</span></a> <a href="https://mastodon.social/tags/DOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOS</span></a> <a href="https://mastodon.social/tags/DOSBox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOSBox</span></a> <a href="https://mastodon.social/tags/JohnRomero" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnRomero</span></a> <a href="https://mastodon.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> <a href="https://mastodon.social/tags/Wolfenstein3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wolfenstein3D</span></a></p>
Andreas<p><strong>John Carmack on AI Tools</strong></p> <p>Tooling ist für jedes Produkt wichtig, aus Gründen die im Produktmanagement häufig übersehen oder ignoriert werden. John Carmack hat sich vergangene Woche in die Debatte um KI eingebracht, nachdem Microsoft sein Quake von 1996 mit KI in Copilot gebracht hat. Das habe ich mir als Anlass genommen um mir Gedanken über die Notwendigkeit von Tools zu machen.</p> <p><a href="https://nomorecubes.net/2025/04/john-carmack-on-ai-tools/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">nomorecubes.net/2025/04/john-c</span><span class="invisible">armack-on-ai-tools/</span></a></p>
IT News<p>Carmack defends AI tools after Quake fan calls Microsoft AI demo “disgusting” - On Monday, John Carmack, co-creator of id Software's Quake franchise, defe... - <a href="https://arstechnica.com/ai/2025/04/john-carmack-defends-ai-amid-backlash-over-microsofts-generative-quake-ii-demo/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">arstechnica.com/ai/2025/04/joh</span><span class="invisible">n-carmack-defends-ai-amid-backlash-over-microsofts-generative-quake-ii-demo/</span></a> <a href="https://schleuss.online/tags/aidevelopmenttools" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>aidevelopmenttools</span></a> <a href="https://schleuss.online/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedevelopment</span></a> <a href="https://schleuss.online/tags/machinelearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>machinelearning</span></a> <a href="https://schleuss.online/tags/gamesynthesis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamesynthesis</span></a> <a href="https://schleuss.online/tags/aicriticism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>aicriticism</span></a> <a href="https://schleuss.online/tags/johncarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>johncarmack</span></a> <a href="https://schleuss.online/tags/idsoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idsoftware</span></a> <a href="https://schleuss.online/tags/timsweeney" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>timsweeney</span></a> <a href="https://schleuss.online/tags/microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>microsoft</span></a> <a href="https://schleuss.online/tags/quakeii" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quakeii</span></a> <a href="https://schleuss.online/tags/biz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>biz</span></a>⁢ <a href="https://schleuss.online/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://schleuss.online/tags/quake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quake</span></a> <a href="https://schleuss.online/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://schleuss.online/tags/x" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>x</span></a></p>
Videospielgeschichten<p>NEU bei VSG: Ich bin mit modernen Spielen wie Fortnite, Valorant, Apex oder Warzone aufgewachsen. Doch vor einiger Zeit habe ich eine komplett neue Welt für mich entdeckt: die Welt der Retrospiele! Vielleicht fragt ihr euch jetzt, warum ich als Jugendlicher Retrospiele spiele, die schon Jahrzehnte älter sind als ich. Genau darum geht es in meinem Beitrag.</p><p><a href="https://www.videospielgeschichten.de/ich-habe-als-jugendlicher-von-heute-quake-von-1996-gespielt/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">videospielgeschichten.de/ich-h</span><span class="invisible">abe-als-jugendlicher-von-heute-quake-von-1996-gespielt/</span></a></p><p><a href="https://mastodon.social/tags/Quake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quake</span></a> <a href="https://mastodon.social/tags/IdSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IdSoftware</span></a> <a href="https://mastodon.social/tags/JohnRomero" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnRomero</span></a> <a href="https://mastodon.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a></p>
Woodoo Prod<p>Legends appearing on the cover of first issue of Electronic Games Magazine (1995).</p><p>You can read it on Archive:<br><a href="https://archive.org/details/electronic-games-1995-01/mode/1up" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/electronic</span><span class="invisible">-games-1995-01/mode/1up</span></a></p><p>---<br><a href="https://mastodon.cloud/tags/magazine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>magazine</span></a> <a href="https://mastodon.cloud/tags/electronicgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>electronicgames</span></a> <a href="https://mastodon.cloud/tags/DOOM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOOM</span></a> <a href="https://mastodon.cloud/tags/fps" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fps</span></a> <a href="https://mastodon.cloud/tags/johncarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>johncarmack</span></a> <a href="https://mastodon.cloud/tags/johnromero" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>johnromero</span></a> <a href="https://mastodon.cloud/tags/idsoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idsoftware</span></a> <a href="https://mastodon.cloud/tags/devs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devs</span></a> <a href="https://mastodon.cloud/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://mastodon.cloud/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.cloud/tags/press" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>press</span></a> <a href="https://mastodon.cloud/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.cloud/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.cloud/tags/archive" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archive</span></a> <a href="https://mastodon.cloud/tags/archiveorg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archiveorg</span></a> <a href="https://mastodon.cloud/tags/legends" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>legends</span></a> <br>---</p>
Jesús Domínguez<p>Nueva entrada en <a href="https://mastodon.social/tags/elProxy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>elProxy</span></a>!<br>«Evolución gráfica del primer Doom»<br><a href="https://proxy.jesusysustics.com/2024/12/10452/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">proxy.jesusysustics.com/2024/1</span><span class="invisible">2/10452/</span></a></p><p><a href="https://mastodon.social/tags/historiadelaInform%C3%A1tica" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>historiadelaInformática</span></a> <a href="https://mastodon.social/tags/idSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idSoftware</span></a> <a href="https://mastodon.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> <a href="https://mastodon.social/tags/juego" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>juego</span></a> <a href="https://mastodon.social/tags/motorgr%C3%A1fico" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>motorgráfico</span></a> <a href="https://mastodon.social/tags/v%C3%ADdeo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vídeo</span></a> <a href="https://mastodon.social/tags/YouTube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>YouTube</span></a></p>
A. Sebastian Dietzel 😎🥳<p>Quoting John Carmack: "Deuterium fusion would give us a cheap and basically unlimited fuel source with a modest waste stream, but it is an almost comically complex and expensive way to generate heat compared to fission, which is basically 'put these rocks next to each other and they get hot'." (Unvalidated quote) <a href="https://social.sqrrl.xyz/tags/johncarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>johncarmack</span></a> <a href="https://social.sqrrl.xyz/tags/nuclearenergy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nuclearenergy</span></a></p>
Retrópolis<p>Episódio 156 – NeXT e NeXTSTEP – Parte B</p><p><a href="https://retropolis.com.br/2024/09/11/episodio-156-parte-b/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">retropolis.com.br/2024/09/11/e</span><span class="invisible">pisodio-156-parte-b/</span></a></p><p><a href="https://bitbang.social/tags/Podcast" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Podcast</span></a> <a href="https://bitbang.social/tags/AfterSTEP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AfterSTEP</span></a> <a href="https://bitbang.social/tags/AldusFreehand" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AldusFreehand</span></a> <a href="https://bitbang.social/tags/AltsysVirtuoso" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AltsysVirtuoso</span></a> <a href="https://bitbang.social/tags/Apple" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Apple</span></a> <a href="https://bitbang.social/tags/canon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>canon</span></a> <a href="https://bitbang.social/tags/CarnegieMellon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CarnegieMellon</span></a> <a href="https://bitbang.social/tags/CERN" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CERN</span></a> <a href="https://bitbang.social/tags/Cocoa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cocoa</span></a> <a href="https://bitbang.social/tags/Copland" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Copland</span></a> <a href="https://bitbang.social/tags/Darwin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Darwin</span></a> <a href="https://bitbang.social/tags/Doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom</span></a> <a href="https://bitbang.social/tags/DoomII" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DoomII</span></a> <a href="https://bitbang.social/tags/FVWM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FVWM</span></a> <a href="https://bitbang.social/tags/GilAmelio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GilAmelio</span></a> <a href="https://bitbang.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> <a href="https://bitbang.social/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> <a href="https://bitbang.social/tags/MacOSX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacOSX</span></a> <a href="https://bitbang.social/tags/Mach" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mach</span></a> <a href="https://bitbang.social/tags/NeXT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NeXT</span></a> <a href="https://bitbang.social/tags/NeXTSoftwareInc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NeXTSoftwareInc</span></a> <a href="https://bitbang.social/tags/NeXTCube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NeXTCube</span></a> <a href="https://bitbang.social/tags/NeXTstation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NeXTstation</span></a> <a href="https://bitbang.social/tags/NEXTSTEP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NEXTSTEP</span></a> <a href="https://bitbang.social/tags/objectstation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>objectstation</span></a> <a href="https://bitbang.social/tags/ObjectiveC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ObjectiveC</span></a> <a href="https://bitbang.social/tags/OPENSTEP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OPENSTEP</span></a> <a href="https://bitbang.social/tags/PizzaBox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PizzaBox</span></a> <a href="https://bitbang.social/tags/podcast" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>podcast</span></a> <a href="https://bitbang.social/tags/Postscript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Postscript</span></a> <a href="https://bitbang.social/tags/Previous" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Previous</span></a> <a href="https://bitbang.social/tags/Quake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quake</span></a> <a href="https://bitbang.social/tags/Retrocomputao" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputao</span></a> <a href="https://bitbang.social/tags/Retrpolis" class="mention hashtag" rel="nofollow 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IT News<p>New AI model can hallucinate a game of 1993’s Doom in real time - Enlarge (credit: Aurich Lawson | Getty Images) </p><p>On Tuesday, res... - <a href="https://arstechnica.com/?p=2045767" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arstechnica.com/?p=2045767</span><span class="invisible"></span></a> <a href="https://schleuss.online/tags/machinelearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>machinelearning</span></a> <a href="https://schleuss.online/tags/neuralrendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>neuralrendering</span></a> <a href="https://schleuss.online/tags/stablediffusion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stablediffusion</span></a> <a href="https://schleuss.online/tags/googledeepmind" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>googledeepmind</span></a> <a href="https://schleuss.online/tags/googleresearch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>googleresearch</span></a> <a href="https://schleuss.online/tags/imagesynthesis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>imagesynthesis</span></a> <a href="https://schleuss.online/tags/gamesynthesis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamesynthesis</span></a> <a href="https://schleuss.online/tags/johncarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>johncarmack</span></a> <a href="https://schleuss.online/tags/idsoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idsoftware</span></a> <a href="https://schleuss.online/tags/johnromero" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>johnromero</span></a> <a href="https://schleuss.online/tags/biz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>biz</span></a>⁢ <a href="https://schleuss.online/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://schleuss.online/tags/doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>doom</span></a> <a href="https://schleuss.online/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a></p>
Videospielgeschichten<p><strong>Wolfenstein: The Old Blood</strong> - von André Eymann</p><p>Anders als bei vielen „modernen“ Varianten hält sich Wolfenstein: The Old Blood an traditionelle Shooter-Werte. Hier wird gradlinig abgeräumt, was es das Zeug hält. Keine überbordenden Skillsysteme und keine unüberwindbaren Rätsel trüben den Spielspaß.</p><p><a href="https://www.videospielgeschichten.de/wolfenstein-the-old-blood/" class="" rel="nofollow noopener" target="_blank">https://www.videospielgeschichten.de/wolfenstein-the-old-blood/</a></p><p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/action/" target="_blank">#Action</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/bethesda-softworks/" target="_blank">#BethesdaSoftworks</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/blazkowicz/" target="_blank">#Blazkowicz</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/ego-shooter/" target="_blank">#EgoShooter</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/id-engine/" target="_blank">#idEngine</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/john-carmack/" target="_blank">#JohnCarmack</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/john-romero/" target="_blank">#JohnRomero</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/machinegames/" target="_blank">#MachineGames</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/shooter/" target="_blank">#Shooter</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/the-old-blood/" target="_blank">#TheOldBlood</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/wolfenstein/" target="_blank">#Wolfenstein</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.videospielgeschichten.de/tag/wolfenstein-the-old-blood/" target="_blank">#WolfensteinTheOldBlood</a></p>
Jesús Domínguez<p>Nueva entrada en <a href="https://mastodon.social/tags/elProxy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>elProxy</span></a>!<br>«¿Cómo funcionaba el motor del clásico Wolfenstein 3D?»<br><a href="https://proxy.jesusysustics.com/2024/07/8359/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">proxy.jesusysustics.com/2024/0</span><span class="invisible">7/8359/</span></a></p><p><a href="https://mastodon.social/tags/historiadelaInform%C3%A1tica" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>historiadelaInformática</span></a> <a href="https://mastodon.social/tags/idSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idSoftware</span></a> <a href="https://mastodon.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> <a href="https://mastodon.social/tags/juego" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>juego</span></a> <a href="https://mastodon.social/tags/motorgr%C3%A1fico" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>motorgráfico</span></a> <a href="https://mastodon.social/tags/v%C3%ADdeo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vídeo</span></a> <a href="https://mastodon.social/tags/Wolfenstein3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wolfenstein3D</span></a> <a href="https://mastodon.social/tags/YouTube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>YouTube</span></a></p>
रञ्जित (Ranjit Mathew)<p>"How Much Of A Genius-Level Move Was Using Binary Space Partitioning In Doom?" [2019], Sinclair Target (<a href="https://twobithistory.org/2019/11/06/doom-bsp.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">twobithistory.org/2019/11/06/d</span><span class="invisible">oom-bsp.html</span></a>).</p><p>Via HN: <a href="https://news.ycombinator.com/item?id=40652917" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.ycombinator.com/item?id=4</span><span class="invisible">0652917</span></a></p><p><a href="https://mastodon.social/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/3DGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DGraphics</span></a> <a href="https://mastodon.social/tags/Doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom</span></a> <a href="https://mastodon.social/tags/GameProgramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameProgramming</span></a> <a href="https://mastodon.social/tags/GraphicsProgramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GraphicsProgramming</span></a> <a href="https://mastodon.social/tags/BSP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BSP</span></a> <a href="https://mastodon.social/tags/VSD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VSD</span></a> <a href="https://mastodon.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a></p>
J❀y<p>Masters of Doom by David Kushner (2003)</p><p>Text instead of screenshots: <a href="https://cohost.org/lurkjay/post/4846601-masters-of-doom-by-d" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">cohost.org/lurkjay/post/484660</span><span class="invisible">1-masters-of-doom-by-d</span></a></p><p><a href="https://mastodon.social/tags/reading" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>reading</span></a> <a href="https://mastodon.social/tags/nonfiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nonfiction</span></a> <a href="https://mastodon.social/tags/books" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>books</span></a> <a href="https://mastodon.social/tags/history" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>history</span></a> <a href="https://mastodon.social/tags/computers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computers</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://mastodon.social/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a> <a href="https://mastodon.social/tags/CommanderKeen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommanderKeen</span></a> <a href="https://mastodon.social/tags/doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>doom</span></a> <a href="https://mastodon.social/tags/quake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quake</span></a> <a href="https://mastodon.social/tags/idSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idSoftware</span></a> <a href="https://mastodon.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> <a href="https://mastodon.social/tags/JohnRomero" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnRomero</span></a> <a href="https://mastodon.social/tags/bookstodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bookstodon</span></a></p>
frag-net.comid Software's 33rd Anniversary Livestream
CryptGoat<p>Was ich auch seeeeeeehr empfehlen kann, wenn man sich für die Geschichte von <a href="https://digitalcourage.social/tags/DOOM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOOM</span></a> und den Menschen dahinter von <a href="https://digitalcourage.social/tags/idSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idSoftware</span></a> wie <a href="https://digitalcourage.social/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> und <a href="https://digitalcourage.social/tags/JohnRomero" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnRomero</span></a> interessiert. Unbedingt <a href="https://digitalcourage.social/tags/MastersOfDoom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MastersOfDoom</span></a> lesen oder hören, ein sehr kurzweilig erzähltes Stück Spielegschichte: <a href="https://en.wikipedia.org/wiki/Masters_of_Doom" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">en.wikipedia.org/wiki/Masters_</span><span class="invisible">of_Doom</span></a></p>