https://phys.org/news/2025-02-discrimination-random-differences-coin-flip.html
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https://phys.org/news/2025-02-discrimination-random-differences-coin-flip.html
The Special topic of issue 35/1 (2026) is guest edited by
Prof. Dr. Karsten Weber and Prof. Dr. Markus Bresinsky, OTH Regensburg, DE
Further information:
https://lnkd.in/g7gxBh2V
#FutureWarfare, #GameTheory, #NuclearWar, #CyberWeapons, #AutonomousWeapons, #DualUse
#Zeitenwende, #TechnologyAssessment, #TAJournal
oekom Verlag
@ITAS_KIT
On Zero Sum Games (The Informational Meta-Game) — https://rohan.ga/blog/zero_game/
#HackerNews #ZeroSumGames #InformationalMetaGame #GameTheory #HackerNews #RohanBlog
The Axelrod library is 10 years old.
If I'd had time to see that coming I'd have written down some thoughts about it all. Here are two simple thoughts:
For a library that started as a demo project at @PyConNA, it's ended up being a huge part of my research and teaching.
I've also learnt so much from the amazing co-maintainers of the project who have become friends.
"To promote human safety, AIs should be given the basic private law rights already enjoyed by other non-human agents, like corporations. AIs should be empowered to make contracts, hold property, and bring tort claims. Granting these rights would enable humans and AIs to engage in iterated, small-scale, mutually-beneficial transactions. This, we show, changes humans’ and AIs’ optimal game-theoretic strategies, encouraging a peaceful strategic equilibrium."
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4913167
#ai #gametheory
Decoding Strategic Behavior in Large Language Models: A Game-Theoretic Analysis
Recent research delves into the strategic decision-making capabilities of leading large language models (LLMs) like GPT-3.5, GPT-4, and LLaMa-2 through the lens of game theory. By exploring their resp...
Very interesting episode with Dr. Robert Person (Associate Professor of International Relations at the United States Military Academy at West Point), on the endgame and bargaining theory.
https://www.youtube.com/watch?v=H8LglBIPwSM
#Person #EndGame #GameTheory #Bargaining #WestPoint
#Ukraine #UkraineWar #StandWithUkraine
'Sup, everyone!
Any suggestions of resources for studying simulation, in a broad sense?
Is game theory and complex systems useful for developing cooler simulations or studying them would be overhead?
Where can I start learning about tactics and strategy?
Should countries prioritize short-term gains or long-term stability? Let’s discuss!
I was thinking about voting systems earlier: has there been research into a system where the probability of a decision being made is a monotonic function of its votes?
https://en.wikipedia.org/wiki/Random_ballot is just this but with the function being the identity, but I wonder if others have been explored.
@jon I very, very, very much recommend playing "The evolution of trust" (link below) which shows (with game theory) that a certain amount of forgiveness towards errors (or opposing viewpoints) of the other side is a winning strategy, whereas screwing people over is a losing strategy. Everyone, it's Sunday, play it.
"democrats, treat republicans they way they treat you and treat trump as though everything you said about him is true."
#democrats #republicans #bullies #respect #gametheory #resist #tactics #politics #standup #standupforhumanrights
https://www.youtube.com/watch?v=g1ACmdglOSA
There are some topics that just instantly generate endless debate. The Copenhagen interpretation of Quantum Physics is one.
In RPGs, D&D and such, I think the equivalent topic is Referee, DM objectivity and the use of dice. This article by Bob Kruger describes the issue a little better than I have been able to describe it in the past (and I have tried to explain it so many times without much success).
https://web.archive.org/web/20160520122457/http://www.baen.com/danddmasters
The properties of good iterated prisoner dilemma strategies are:
1. Be "nice" in non-noisy environments or when game lengths are longer
2. Be provocable in tournaments with short matches, and generous in tournaments with noise
3. Be a little bit envious
4. Be clever
5. Adapt to the environment (including the population of strategies).
You can find all the raw data from the tournaments here: https://zenodo.org/records/10246248
You can find the processed data here: https://zenodo.org/records/10246247
After running his original 2 tournaments Robert Axelrod concluded with a list of 5 properties for good performance in iterated Prisoner's Dilemma tournaments.
Over the Christmas period my co-authors and I published a paper where we analysed more than 45,000 tournaments to come up with more precise (and I'd argue correct) properties: https://journals.plos.org/ploscompbiol/article?id=10.1371/journal.pcbi.1012644&?utm_id=plos111&utm_source=internal&utm_medium=email&utm_campaign=author#sec008
In the mid 80s, TSR came out with a new version of Top Secret. The original game was set more in a cold war USA vs USSR kind of setting. The newer game leaned more into a James Bond fantastical kind of setting.
I played it a couple of times. I really liked the combat of the game. Each character had a paper doll with hit locations and hit boxes. Players would roll 2 ten sided dice to see if they hit. 2 ten siders can make 00-99. If you rolled under your skill rating, you would get a hit.
But what was cool was that the same roll also told you how much damage you did, and where you hit. If Suzie had a Melee score of 67, and she rolled 58. She would do 5 points of damage and hit location 8 (right let). If she rolled a 20, she would do 2 points of damage and hit location 0 (head). If she rolled 78, she missed.
I always wanted to try such a system in a medieval style rpg, but damage and body types are more varied. I did not relish the idea of making paper dolls for Dragons, Centaurs, and Mermaids.
Never thought about it, but that is really cool
Thesis: No one in the history of mankind has ever shuffled the cards in the same order before. [oxford mathematics]
The best way to win the Prisoner Dilemma is to never go to prison.
Recent discussions about hypothetical D&D economies led me to look into Roman currency. Here is a great wikipedia image of the common currency in the 27 BC - 100 AD Roman era.
So instead of copper, silver, electrum gold (the D&D standard), the early Roman Empire used various iterations of Bronze, Orichalcum, Silver, Billon, and Gold.
And today I learned Billon is the name for an alloy of silver and gold, or silver and copper, or silver and gold and copper, or basically any alloy of silver and some base metal.
https://en.wikipedia.org/wiki/Roman_currency#Imperial_period:_27_BC_%E2%80%93_AD_476
Las #matemáticas que explican por qué retirarse a tiempo es una victoria - #Maynard #VonNeumann #Nash #TeoríaDeJuegos #GameTheory #Mathematics #Maths
#ELPAÍS
https://elpais.com/ciencia/cafe-y-teoremas/2025-01-06/las-matematicas-que-explican-por-que-retirarse-a-tiempo-es-una-victoria.html