Yannick Rochat<p>I keep reading every book in the <a href="https://mathstodon.xyz/tags/BossFightBooks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BossFightBooks</span></a> collection.</p><p>Everquest, by Matthew S. Smith, takes a journalistic approach (like Minesweeper or Day of the Tentacle recently). I usually prefer the ones that are personal (e.g. Galaga, WoW) but some of the last ones have not been great.</p><p>Therefore, if you want to know everything about the main inspiration for World of Warcraft, it's in that book. It is extremely well paced and well written. You recognise the work of a professional journalist. Sadly, there is no real place for reception: how did people play it? Who were these people, what did the game bring to them, how did they organise, etc. I would have enjoyed a few testimonies from common players.</p><p>Still, I totally recommend it! Good work Matthew S. Smith.</p><p><a href="https://bossfightbooks.com/products/everquest-by-matthew-s-smith" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bossfightbooks.com/products/ev</span><span class="invisible">erquest-by-matthew-s-smith</span></a></p>