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Tales of the Valiant, Roll20, and Shard Tabletop

You may or may not have heard that Roll20 had determined that they aren’t going to develop a character sheet for Tales of the Valiant. This may not seem like a big deal, but that means they aren’t going to support Tales of the Valiant in their character builder, and they aren’t going to create the new stat blocks to show up in a character sheet for the new monster stat blocks.

Effectively, nothing fully Tales of the Valiant will be coming to the platform. Yes, this would be disappointing if you want to use Roll20, but can’t you just adapt? First, if you’re like me, you’ve got seven products you backed on Kickstarter with Roll20 add-ons.

Now, that may sound back, but one of those Kickstarters is still in the process of being produced, so that’s only five products behind. All of that is pretty aggravating. But there are a few mitigating factors, which don’t have anything to do with Roll20.

Mitigating Factor Number 1

Shard Tabletop and KoboldPress offer a subscription service for access to Kobold Press’ library on the VTT. For someone like me, who is extremely invested in the Roll20 version of these products, this is a major thing, as we’ll get to in a moment.

Mitigating Factor Number 2

Kobold Press is allowing people to reassign their VTT options, translate their VTT add-ons to store credit or request a refund. None of this is Kobold Press’s fault, so please don’t take any of this frustration as being directed at them.

Roll20 and Implementations

It feels to me like Roll20 announced this quietly on their Discord, and then left it to Kobold Press to break the news to everyone, which sucks since Kobold Press wasn’t the entity that dropped the ball.

Roll20 has been slowly dropping the ball on many “near 5e” conversions over the last few years. They’ve failed to set up a separate compendium and specialized character sheet for Esper Genesis. They’ve failed to implement a sheet for multiple Essence20 games (G.I. Joe, Transformers) properly.They also wholly fumbled the rollout of the Everyday Heroes line of products. Yes, I know; in the meantime, the owner of that particular product line has set fire to as much goodwill as they could . . . however . . . that has nothing to do with the fact that Roll20 couldn’t deliver.

Roll20 recently announced their plans for Demiplane integration, which includes sharing content for some companies across what you own on Demiplane and what you own on Roll20, as well as creating a “crosswalk” that will allow users to use the character sheet from Demiplane on Roll20.

Demiplane’s character builder was designed to be more modular and agile when dealing with implementing various game elements. One of the games they’ve mentioned trying to work this crosswalk with is Marvel Multiverse RPG.

That’s good because the Demiplane version of the character sheet for Marvel Multiverse RPG is much better than the Roll20 version. The character builder is miles ahead, because it’s hard to understand why you have to make decisions on the Roll20 sheet, and it’s harder to modify existing sheets.

I say all of this not because I’m not highly annoyed at Roll20, but because I want to be fair and point out that they have a lot of irons in the fire. All that said, anything 5e adjacent would be sacrificed on the altar of getting the 2024 character sheet to work.

Personal Axes to Grind

It’s not the first time I’ve had something I backed get either nuked or delayed for multiple years because it was more important to chase big money than to fulfill a promise by an RPG-related company, and I guess that’s “normal” in capitalism, but its never fun to know you aren’t the priority.

Especially when you did spend a not insignificant amount of money on a project that may not make the company as much money as another project, but still cost you the same amount regardless of their return on investment. But I’m letting a wee bit of my annoyance at another situation to bleed in.

The last thing I wanted to touch on is my current investment. A few years back, I looked at Shard Tabletop, and even though I didn’t do a deep dive until recently, even back then, I was convinced a dedicated 5e SRD site was much better for running the game than an “everything” site.

Decision Points

From the time I looked at it then, to now, Shard has only gotten better at implementing how 5e games should run. I don’t expect that they will work for everyone, but for how my brain works and for how I play and run games, I’m much happier with how Shard works.

However, when I was ramping up to move my games online, one of the considerations I had to make was how all the material I wanted to use would interact. Despite liking the interface on Shard better, I opted for Roll20, because I couldn’t get official WotC material on Shard.

I could get more of my 5e 3rd party material to work natively with WotC D&D material, so I felt like, ultimately, I wanted to go with the less ideal interface for greater flexibility. So, even though I was tempted to go with Shard for my Kobold Press purchases, I didn’t.

My current campaign is a 2014 5e game set in Kobold Press’s Midgard setting, where most of the players have options from extended 3e WotC products, so it’s not like I haven’t benefited from having all of that working together on one site.

But, if Tales of the Valiant, despite being similar and compatible, is going to be a system that is only fully supported on another site, I want access to everything I can currently use with 5e. Thankfully, the Shard Tabletop Kobold Press subscription allows this.

On Digital “Ownership”

I would much rather “own” everything I “own” on the site where I use the material. I can’t count on Kobold Press or Shard infinitely offering the subscription model, and once it’s gone, that’s a lot of material that I don’t have access to anymore.

Insert [the risk of any particular digital platform closing and you loosing access to things you’ve purchased], I know, I know. But a subscription being discontinued feels like a more immediate concern than an entire site disappearing. The thing that crystallized my frustration at this situation was putting everything from Kobold Press that I own in Roll20 into a spreadsheet and seeing what it would cost me actually to own all of that material on Shard. That comes to almost $900. Ouch.

I know it’s a risk you take in the modern era, with so much content that exists “virtually” or as a service. I’m happy that Shard Tabletop and Kobold Press do offer the subscriptions they offer, so I can run games on the site with all of the things I’m used to using.

But wow, do I wish I could go back to me a few years ago, starting to ramp up my online game materials and tell past me, “no, you can’t keep everything on one platform, so you may as well go with the platform you enjoy using rather than the one with more options.”