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#acornarchimedes

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Just finished uploading BBC Landmarks Second World War to the @internetarchive - working clean disk image, raw flux image of the original disk with a game in progress, high-res PDFs of the teacher's and pupil's booklets (with a papercraft gas mask to make in the latter!), and photographs of the disk and outer packaging.

archive.org/details/bbc-landma

I've been slowly rewriting the Arculator WASM mouse/keyboard input code in JS to bypass the Emscripten SDL layer and fix a few bugs at the same time.

I've also managed to get non-captured mouse input working too (so you can move the mouse in/out of the emulator window easily) - this was already in the Arculator code but disabled due to bugs.

Next, some heuristics to figure out when games *need* a captured mouse to work properly (e.g. for Lander and Wolfenstein 3D)