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#alinktothepast

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Continued thread

#02 (2025-05-05) #TheLegendOfZelda #ALinkToThePast (USA)

Oh. Turns out I haven't played a full game (aside from some #MetroidFusion randomizer I forgot to toot about) since Sonic Origins in January.

Anyway, it might just have been a long time since I last played it, or maybe there are translation differences from the PAL version I used to play? A lot of really awkward English lines, regardless.

But it's a great Zelda game. The blueprint for OoT.

#ALinkToThePast is always a good time.
Though, something i have noticed is two minor things with the #GameBoyAdvance version.

Firstly, when using the pegasus boots, you can dash through pots instead of bonking of them. This wouldn't be a problem if I didn't utilise a pot bonk in Ganon's tower to skip a section with invisible floors.

Secondly, there is a small change to Ice Palace in Basement 5 and 6. It changes the puzzle before the boss fight. In the SNES version, you push a block down to the floor below to put on a switch, or use the Staff of Somaria. In the GBA version you have to drop yourself down on the other side of a wall that wasn't there in the SNES version.
I am not explaining it well.

But anyway, that was a comfy deathless run, now to see if I can get into the 4 Swords bonus dungeon!

So, something I find quite interesting.

The missable achievements for the #GameBoyAdvance version of #ALinkToThePast don't include any of the damageless boss fights.

Missables are only the free fire shield and a deathless run.

This implies that you can re-fight these bosses without having to restart the save file. That's kinda interesting. Might have to explore that at some point.

ALttP definitely is the palette cleanser I needed after Chu Chu Rocket.

It is my most completed game, but that was because there was a period of time I was doing randomiser runs, either solo, races, or co-op runs on a semi regular basis.

So this completion should be a pretty gentle cruise, which is what I need right now.

As an additional fun fact, the GBA version was the first one I ever completed, I remember borrowing aLttP from somewhere on the SNES, but never finished it. I got stuck in Ice Palace.

Did you know? When #ALinkToThePast was to be ported over to the #GameBoy (and slowly evolved into #LinksAwakening), this game served as a basis for the game engine.

This is Kaeru no Tame ni Kane wa Naru, a short-but-sweet and super quirky #Zelda-esque adventure game with turn based/random battle mechanics. It's a charming addition to my Zelda collection and a game I can recommend to everyone (but you might want to use an english patch of the game in order to fully enjoy it.)

Probably shouldn't be playing on this yet but my partner has agreed to let me have my #RG40XXV early so I'm beginning my adventure.

First port of call is #LegendOfZelda #ALinkToThePast. I've never played the game, yes. Well, not really. I played it as an 8 year old who didn't know shit about nothing; I never stuck with it.

30 odd years later and I'm finally ready to scratch it off my list of shame.

Continued thread

WE DID IT! WE DID IT! OMG YES! 🎉🎉🎉

It took over 3.5 hours across two nights, but we finally got a flawless victory against Ganon. We really struggled with the firebats, but we learned an attack pattern combined with aggression and ideal positioning so we only had to deal with a single firebat ring cycle.

The trick is to be super aggressive from the beginning, then when Ganon moves down, position yourself on the right between Ganon and the fireplace. You'll be able to bounce back from your attacks a little bit faster, get more hits in more quickly, and limit exposure to firebats.

This may be our favorite mastery so far!

We are making good progress in our final run of The Legend of Zelda: A Link to the Past. Turns out we made a mistake during save file duplication and had to start from the beginning instead of starting from Dark World. A small delay, but soon we will enter dungeon 2 in Dark World, then we will move on to 4 to get the glove upgrade.

We are enjoying the challenge of this bottleless run. We died a few times already as a result, but we're happy about the difficulty of these achievements. When we finally get them, it will be validating.

But... Will it be what finally puts us in the Top 10% on RetroAchievements? Time will tell.