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#8bitcoding

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The Oasis BBS<p>ugBASIC Programming Guide Updated<br><a href="https://techhub.social/tags/ugBASIC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ugBASIC</span></a> <a href="https://techhub.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://techhub.social/tags/8bitCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8bitCoding</span></a> <a href="https://techhub.social/tags/BASICLanguage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BASICLanguage</span></a> <a href="https://techhub.social/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a> <a href="https://techhub.social/tags/MSX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSX</span></a> <a href="https://techhub.social/tags/ZXSpectrum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ZXSpectrum</span></a> <a href="https://techhub.social/tags/AmstradCPC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AmstradCPC</span></a> <a href="https://techhub.social/tags/GameDevRetro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevRetro</span></a> <a href="https://techhub.social/tags/BASICProgramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BASICProgramming</span></a><br><a href="https://theoasisbbs.com/ugbasic-programming-guide-updated/?feed_id=3525&amp;_unique_id=68370a7d8e450" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theoasisbbs.com/ugbasic-progra</span><span class="invisible">mming-guide-updated/?feed_id=3525&amp;_unique_id=68370a7d8e450</span></a></p>
The Oasis BBS<p>Commander X16 65C02 Assembly Tutorial – Lesson 2: 65C02 Addressing Modes<br><a href="https://techhub.social/tags/CommanderX16" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommanderX16</span></a> <a href="https://techhub.social/tags/65C02" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>65C02</span></a> <a href="https://techhub.social/tags/AssemblyProgramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AssemblyProgramming</span></a> <a href="https://techhub.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://techhub.social/tags/X16Tutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>X16Tutorial</span></a> <a href="https://techhub.social/tags/8BitCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8BitCoding</span></a><br><a href="https://theoasisbbs.com/commander-x16-assembly-tutorial-65c02-addressing-modes/?feed_id=3509&amp;_unique_id=6835ba34cf366" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theoasisbbs.com/commander-x16-</span><span class="invisible">assembly-tutorial-65c02-addressing-modes/?feed_id=3509&amp;_unique_id=6835ba34cf366</span></a></p>
The Oasis BBS<p>Backbit Impawsible Ep. 19 - Optimizing C64 Video with 128 Character Frames<br><a href="https://techhub.social/tags/C64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C64</span></a> <a href="https://techhub.social/tags/BackBitImpawsible" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BackBitImpawsible</span></a> <a href="https://techhub.social/tags/PETSCII" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PETSCII</span></a> <a href="https://techhub.social/tags/8BitCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8BitCoding</span></a> <a href="https://techhub.social/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://techhub.social/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a> <a href="https://techhub.social/tags/ChiptuneGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ChiptuneGraphics</span></a> <a href="https://techhub.social/tags/CharacterSetHacks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CharacterSetHacks</span></a> <a href="https://techhub.social/tags/8bitVideo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8bitVideo</span></a> <a href="https://techhub.social/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a> <a href="https://techhub.social/tags/DataCompression" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataCompression</span></a><br><a href="https://theoasisbbs.com/backbit-impawsible-ep-19-optimizing-c64-video-with-128-character-frames/?feed_id=3293&amp;_unique_id=68249453b62b3" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theoasisbbs.com/backbit-impaws</span><span class="invisible">ible-ep-19-optimizing-c64-video-with-128-character-frames/?feed_id=3293&amp;_unique_id=68249453b62b3</span></a></p>
Mx. Paige Ashlynn<p>I imagine using this tool in combination with an art program could be really useful for folks targeting TV-connected retro platforms: <a href="https://mausimus.itch.io/shaderglass" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mausimus.itch.io/shaderglass</span><span class="invisible"></span></a></p><p><a href="https://peoplemaking.games/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://peoplemaking.games/tags/8BitCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8BitCoding</span></a> <a href="https://peoplemaking.games/tags/NESDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NESDev</span></a> <a href="https://peoplemaking.games/tags/Commodore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore</span></a> <a href="https://peoplemaking.games/tags/HomeBrew" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HomeBrew</span></a></p>
The Oasis BBS<p>C64 Studio 8.0 Released<br><a href="https://techhub.social/tags/c64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>c64</span></a> <a href="https://techhub.social/tags/commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commodore64</span></a> <a href="https://techhub.social/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://techhub.social/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://techhub.social/tags/assemblycoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>assemblycoding</span></a> <a href="https://techhub.social/tags/8bitcoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8bitcoding</span></a> <a href="https://techhub.social/tags/c64basic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>c64basic</span></a><br><a href="https://theoasisbbs.com/c64-studio-8-0-released/?feed_id=890&amp;_unique_id=676ee423aaf06" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theoasisbbs.com/c64-studio-8-0</span><span class="invisible">-released/?feed_id=890&amp;_unique_id=676ee423aaf06</span></a></p>
Mx. Paige Ashlynn<p>Anyone have any tips on where to get started with performance profiling on old 8-bit systems?</p><p><a href="https://peoplemaking.games/tags/PerformanceProfiling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PerformanceProfiling</span></a> <a href="https://peoplemaking.games/tags/Homebrew" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Homebrew</span></a> <a href="https://peoplemaking.games/tags/ROMHacking" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ROMHacking</span></a> <a href="https://peoplemaking.games/tags/8BitCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8BitCoding</span></a> <a href="https://peoplemaking.games/tags/GBDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GBDev</span></a> <a href="https://peoplemaking.games/tags/NESDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NESDev</span></a> <a href="https://peoplemaking.games/tags/SMSDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SMSDev</span></a> <a href="https://peoplemaking.games/tags/AtariDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AtariDev</span></a> <a href="https://peoplemaking.games/tags/C64Dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C64Dev</span></a> <a href="https://peoplemaking.games/tags/VintageComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VintageComputing</span></a> <a href="https://peoplemaking.games/tags/ClassicComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ClassicComputing</span></a></p>