It doesn't show anything on screen! I can't figure out why!
@avalos You're using double buffering. Where you're drawing is not where you're displaying.
Solution: Use glutSwapBuffers(); instead of glFlush(); at the end of the display()
@avalos Or alternatively, simply change
> glutInitDisplayMode (GLUT_DOUBLE
@niconiconi It worked! The shape is broken because I did it wrong, but at least now it's shown! <3 Thaaaaaanks!
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