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I have brought the current development version of my puzzle game live, anyone with a subscription from buying one of the other games can now play it.

The signs that certain things are working out as planned. For my newest game I decided to do the thing where I bring it online so I can get some tests games. Only had to change one thing that I wasn't properly cloning my state for and everything was operational.

Breaks are operational, now to make piece collisions when there are multiple pieces falling. twitch.tv/synchrocade

Just got out of bed to write down an idea for perhaps my next puzzle game. Don't see my ideas list running dry for a long time haha.

Gonna start the base drop puzzle mechanics, which means probably pieces movement and rotation. twitch.tv/synchrocade

It's that time again, where I start work on another tiny game, this time a drop puzzler with some rather silly mechanics. Drop in as I start filling in the groundwork for it. twitch.tv/synchrocade

Today marks the release of Takeover Incorporated, a arcade territory capture game with rollback netplay for 2-4 players.

youtube.com/watch?v=Bp-iXgRbxJ

I have pushed a new version live with a handful of bug fixes and added some music.

I have a dev day that should work well for a stream, so time to do so. Doing some finishing touches on my game and adding a music player hopefully. twitch.tv/synchrocade

I've been working on performance stuff in the background and minor fixes, I both have improved the timing to miss frames less, and made it so when frames are missed it produces a less jarring effect. I doubt it's the last time I optimize timings, but it's pretty nice for now.

I have just finished my first 3 player test, and it seems my rewrite of my network stack shooting for 3p games has worked well.

I've been working off stream for a few days, and doing some code that involves a lot of server work and pretty boring stuff. My territory capture game is now locally 4 players, hoping that I can bring that to 4p online by its release day in a little over 2 weeks.

If you wanna see the internals of some rollback netcode, I'm currently doing some rough rewriting to turn my 2p netcode into >2p netcode. twitch.tv/synchrocade

I'm finally at that phase where I have to look deep to plan what I need to do next before release, and am thinking about major system improvements, always nice.

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