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Glitch Urbexia

This is based on a variation of databending that I call cosine bending. This involves manipulating the parameters of the discrete cosine transform algorithm used to perform lossy compression on a JPEG image. This may sound rather advanced and convoluted, but it really just means saving a JPEG at a very low quality to produce glitch effects. I did that with one of my old urbex photos, and then I messed with the colors in GIMP and applied some pixel sorting to get the image shown here. 😗

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Noise Bullseye

Experimenting with semi-random noise in Processing. In this generative art piece I programmed it so that each pixel has a random lightness and the lightness is biased towards a certain value. That value is determined by the sine function, which is plotted in polar coordinates.

You'll notice that there are rings of pure black... This is due to the value of the sine function being zero (I used sin( r/20 ) + 1 so the the area where the sine is zero is stretched out) and the fact that the lightness of each pixel is obtained by multiplying by the sine function. So the lightness of these pixels is a random value multiplied by the sine at that location, which ends up being zero.

I like how the result ended up looking like a 3D styrofoam bullseye.

Pixel Torment

Pixel version of a nude selfie I took some years back. I managed to get sort of a SymbOS vibe with this one.

Friends of a Different Kind

This is a form of digital art that I call "deep horror": using specially tailored input strings to a generative neural network to get the AI to produce the most horrifying image possible. I was playing around with the Dall-E Mini AI when it hit me that I could take advantage of the distorted nature of a lot of AI-generated images to produce unholy abominations like this.

The general methodology is to give the AI a prompt that it doesn't know how to process, so it's forced to generate weird shit as opposed to something mundane. If you enter "pig man" for example, it just generates images of pigs on a farm. Not creepy at all. So you kinda have to get creative with the prompts to get something truly terrifying.

Hello again. Looks like it's been a while since I logged in. Hope to be posting here more consistently in the future.

Snowflake Iterations

Kaleidoscopic fractal art made in GIMP. Base image was a photo that I databent and then sent through an edge detect filter, so this is technically glitch art too.

Rectangle Regions

I wrote a program in Processing that generates randomized abstracts in the Mondrian style. It uses a framebuffer with integer "pixels" corresponding to pixels in the drawing area, and it takes rectangular regions and increments the numbers in those regions by a random integer. It then computes the modulus base 7 for each pixel and transfers the corresponding color pixel from the framebuffer to the drawing area.

Just started up Shadow Switcher on my C64. The joystick's still at my parents' house, so I can't actually play the game. I'm just running it in demo mode so I can have the 8-bit music playing in the background as I browse social media. 😜

Man, I really gotta stop posting political rants on my art channel. I know people who follow me for my art don't want to see that shit. It's just that I see the world becoming more authoritarian every day, and I'm worried that we're going to have a worldwide 1984 dictatorship pretty soon.


Source code for the Tipsy Tubes series.

Example of one generation:

As you can see, I completely winged it on the color gradients, because I'm clueless about how color works in Processing. All I know is that the colors you get roughly correspond to the RRGGBB hexadecimal codes.

Twilight Glitch

This is a style I achieved roughly speaking by layering a databent/edge-detected version of an image semitransparently over a version of the image with color separation applied to it. It ends up being rather reminiscent of the Vaporwave style, with an iridescent quality to the colors. 😗

Against a Pixelated Sky

I spent a lot of time editing out most of the transitional colors here. Managed to achieve a style vaguely reminiscent of an Atari or Namco game.

Tipsy Tubes 3

Another generation of the Tipsy Tubes code. I don't have a whole lot of generative art unfortunately. I should probably make some more. 😐


I found an easy way to get an iridescent color effect in my kaleidoscopic fractals. No, I'm not telling you what it is. It's a secret. 😜

Glitch Monalia

This was my submission for the contest on DeviantArt, held in April of this year. We were supposed to make modified versions of the Mona Lisa, and I decided to take a JPEG of the Mona Lisa and databend it. 😗

Cross Glitch

Another piece of glitch art that I made using color separation. I achieved a nice iridescent quality by separating out the RGB channels, then taking an Edge Detect of the image and overlaying it on the non-edge-detected image as a semitransparent layer.

Tipsy Tubes 2

Another generation of the Tipsy Tubes code. The colors and positions of the tubes as well as how close together the gradient rings are are all randomized.

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